Ddraig, Welsh Dragon

(Generated 123 times)
Namelist None
Mythic britain
Rank Skilled
Race Bolo Lizard
Cult rank None
Notes Has 3 Luck Points.
STR 2d6+18
CON 2d6+6
SIZ 4d6+20
DEX 2d6+6
INT 2d6+6
POW 3d6+6
CHA 2d6
D20Hit locationArmor
01-02 Tail 6
03-05 Right Leg 6
06-08 Left leg 6
09-11 Abdomen 6
12-14 Chest 6
15-16 Right Arm 6
17-18 Left Arm 6
19-20 Head 6
Movement 8
Natural armor Yes

Non-random features

Ability ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.
Ability ***Immunity to fire***
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent

Standard skills

Athletics STR+DEX+60 Brawn STR+SIZ+52 Endurance CON+CON+70
Evade DEX+DEX+50 Perception INT+POW+69 Stealth DEX+INT+60
Swim STR+CON+60 Willpower POW+POW+52

Magic skills

Folk Magic POW+CHA+45

Combat styles

Dragonic FurySTR+DEX+65

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Flame Breath (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d8 L S - Grip Y Y 1 6 Head
Claw 1h-melee 1d8 H L - Bash Y Y 1 6 Leg
Flame Breath ranged 4d6 - - CON in metres Flame Cone N Y 0 0 Head

Folk spells

Amount: 6
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Ignite 1 Might 1 Mimic 1
Sleep 1 Ventriloquism 1