Clay Golem

(Generated 198 times)
Namelist None
Classic fantasy
Rank Veteran
Race Human
Cult rank None
Notes Sculpted from clay, this bulky golem stands head and shoulders taller than most human-sized creatures. It is human shaped, but its proportions are off. Clay golems are often divinely endowed with purpose by priests of great faith. However, clay is a weak vessel for life force. If the golem is damaged, the elemental spirit bound into it can break free. Such a golem runs amok, smashing everything around it until it is destroyed or completely repaired. Abilities***Acid Absorption*** Whenever the golem is subjected to acid point it takes no da mage and instead regains a number of hit points equal to the acid damage dealt.
STR 3d6+9
CON 3d6+7
SIZ 2d6+6
DEX 2d6+3
INT 2d6-1
POW 3d6-2
CHA 1d6
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right arm 2
16-18 Left arm 2
19-20 Head 2
Movement 6
Natural armor Yes

Non-random features

Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Immune to Magic***
Ability ***Immunity to disease***
Ability ***Immunity to mind affecting magic***
Ability ***Immunity to non magical weapons***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX Unarmed STR+DEX Willpower POW+POW+30

Combat styles

Methodical crushingSTR+DEX+30

Weapon options

1-handed weapons

Amount: 1
Slam (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Slam 1h-melee 1d6 M M - Unarmed Y Y 0 0