|Giant spiders are huge predatory arachnids; the largest variety of eight-legged web-spinners. Fiendish Spiders are 5'-8' in diameter. They only really come to this plain when summoned.
The origin of these creatures is certainly not a natural one. Despite their sizes, all types of creatures are related, the smaller versions probably being some sort of evil spawn of the Major Great Spiders, a bane upon the earth if there ever was one.
The spider injecting Poison, that causes the victim’s innards to breakdown into a savoury jelly that the spider simply sucks out of the body.
The fiendish variant is immune to mundane heat and cols, and halves any magical heat or cold, with a successful save with negate damage completely.
When their passion in invoked the also gain a bonus of +1 damage shift.
Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size. In addition, such creatures can throw a web up to eight times per day. This is similar to an attack with a net but has the following ranges 5/10/20, and is effective against targets up to 1.5x the size larger than the web spinner. An entangled creature can escape with a successful opposed Brawn roll. This costs an action.
Web spinners can create sheets of sticky webbing up to three times their size. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a opposed Perception roll vs conceal to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape the webbing gain a +1 shift bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot-square section of web has a number of hit points equal to the info under webbing.
A creature can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.