sanctuary guardian

(Generated 132 times)
Namelist None
Rank Master
Race sanctuary guardian
Cult rank Proven
STR 2d6+18
CON 2d6+12
SIZ 4d6+25
DEX 3d6+12
INT 2d6+9
POW 2d6+6
CHA 1d6
D20Hit locationArmor
01-02 Tail 1
03-04 Right leg 4
05-06 Left leg 4
07-08 Hindquarters 4
09 Right back Wing 3
10 Right front Wing 3
11 Left back Wing 3
12 Left front Wing 3
13-14 Forequarters 3
15-16 Right Front Leg 3
17-18 Left Front Leg 3
19-20 Head 3
Movement (8m land) (10m fly)
Natural armor Yes

Non-random features

Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted.
Ability ***Diving Strike*** Increases both the Size of the attack and the creature’s Damage Modifier by one step, for this attack only. Once per round. Must be at least one full round of Movement above its target (or possibly below if submerged) in order to use the diving strike.
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+15 Endurance CON+CON+45
Evade DEX+DEX+30 Perception INT+POW+40 Swim STR+CON+5
Willpower POW+POW+40

Custom skills

fly STR+DEX+25

Combat styles

agile watchkeeper STR+DEX+35

Weapon options

1-handed weapons

Amount: 3
tail (1)
claws (1)

2-handed weapons

Amount: 2
slam (1)
horns/gore (1)

Ranged weapons

Amount: 2
lightning ball (1)
lighning burst (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
slam 2h-melee dmg mod x2 H L - bash bleen sunder N Y 0 0 arms or head
tail 1h-melee 1d8 M VL - inject venom bleed Y Y 0 0 tail
lightning ball ranged 4d6 - - -/80/- stun N Y 0 0 horns
lighning burst ranged 1d6 - - -/80/- stun loc N Y 0 0 horns
claws 1h-melee 1d8 L M - bleed sunder Y Y 0 0 arms
horns/gore 2h-melee 1d10 H S - bash stun location sunder Y N 5 8