Squealing Cythnigot

(Generated 129 times)
Namelist None
Tags
Rank Skilled
Race Boar, wild
Cult rank None
Notes A twisted monstrosity of a pig. An additional pair of legs sprout from its body and its eyes turn pitch black with no visible whites, while a number of flytraplike jaws sprout from its back. One of these jaws is large enough to snap and bite at foes. Immune to cold, poison and mind-affecting Resist to acid and fire taking 10 less damage from these effects (cannot be bypassed Any non-cold iron or holy damage that goes through their armour is reduced by 3 points. The cythnigot attacks whoever is closest to if unless a creature attacks it, in which case it attacks the foe that seems to be able to do the most damage to it. Morale Once reduced below 0 hit points, the cythnigot flees by flying away. spell effects: Constant — detect magic, fly 1/day — soften earth and stone When cast, all natural, undressed earth or stone in 60 aquare foot is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped. A creature in mud must succeed on an evade roll (free action) or be caught for 1d2 rounds and unable to move, attack, or cast spells. A creature that succeeds can move through the mud at half speed, and it can’t run or charge. Loose dirt is not as troublesome as mud, but all creatures in the area can move at only half their normal speed and can’t run or charge over the surface. Stone softened into clay does not hinder movement. 1/day — warp wood You cause wood to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a brawn check to open). A boat or ship springs a leak. Warped ranged weapons are useless. A warped melee weapon causes a -2 shift penalty on attacks. up to 6 units of wood are effected: one unit: Small or smaller object A Medium object counts as two Small objects, a Large object as four. 1/week—commune (six questions) Horrific Appearance: As an action, the squealing cythnigot can adopt a hideous stance that causes any creature within 10 feet to become sickened for 1 round if it fails an opposed Will save. When sicked all actions are formidable. Spores: A creature bitten by a cythnigot must make an Opposed Endurance roll vs the bite or become infested by spores. These spores cause quickly growing, semi-animate tangles of twitching spikes and hideous pallid growths of hair-like fibres to erupt from the bite wound and to writhe and wrap around the target’s limbs, causes the victim to become entangled. As an action, an entangled character can try to rip the tendrils free; this requires a opposed brawl roll vs the spores brawn of 55.. Plant creatures take a –2 shift on the roll. The effects of multiple bites do not stack. This is a disease effect so elves are immune.
Creatorskarza
Stats
STR 2d6+9
CON 2d6+4
SIZ 3d6+4
DEX 2d6+6
INT 2d6+4
POW 2d6
CHA 0
D20Hit locationArmor
01-03 Right Rear Leg 3
04-06 Left Rear leg 3
07-09 Hindquarters 3
10-12 Forequarters 3
13-15 Right Front Leg 3
16-18 Left Front Leg 3
19-20 Head 3
Attributes
Movement 10 (15 flying)
Natural armor No

Non-random features

ListFeature
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Magic Sense*** detect magical emanations within a Willpower number of metres. If the creature touches another and makes a successful Perception roll, it learns of the target’s current magic points, carried enchantments and active spells.

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+35 Endurance CON+CON+35
Evade DEX+DEX+35 Perception INT+POW+35 Willpower POW+POW+35

Custom skills

Flying STR+DEX+50

Combat styles

fanged jawsSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Jaws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Jaws 1h-melee 1d8 M M - grip, bleed Y Y 2 7 forequarters