Gossamer King Cultist

(Generated 359 times)
Namelist Generic fantasy names (View names)
Rank Skilled
Race Human
Cult rank None
Notes The cultists don’t dress any differently from the rest of the locals, save for during their secret rituals. At this time, they don filthy robes and elaborate but home-made mosquito masks made of twigs and gourds. They carry sickles at these times, and their outfits are rather sinister. During Combat Cultists prefer to fight together, focusing on the same target in an attempt to overwhelm their foes. They always enter combat with a sickle that’s been treated with a dose of blue whinnis, and given the chance, they reapply poison during combat as the opportunity arises. A cultist who accidentally poisons himself drinks antitoxin the next round. cultists fight to the death as long as they believe their leader still lives. If they know he has died, they flee combat as soon as they are wounded. Combat Gear antitoxin, blue whinnis poison (2 doses), sickle, mosquito mask, white robes. Blue Whinnis Price 120 sp Application: Injection, requires only a small cut Potency: 60 Resistance: Endurance Onset time: Instant. 2 turns Duration: 1d3 hours Conditions: If not resisted, the victim takes 1 point loss to CON and 2 turns later falls unconscious for the the duration.
STR 3d6
CON 2d6+6
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 1
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+25 Brawn STR+SIZ+25 Deceit INT+CHA+35
Endurance CON+CON+25 Evade DEX+DEX+25 Influence CHA+CHA+25
Insight INT+POW+25 Perception INT+POW+30 Stealth DEX+INT+25
Unarmed STR+DEX+25 Willpower POW+POW+45

Professional skills

Disguise INT+CHA+25

Combat styles

religious fervorSTR+DEX+30

Weapon options

1-handed weapons

Amount: 1
Sickle (1)

2-handed weapons

Amount: 1
Sythe (1)

Ranged weapons



Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Sickle 1h-melee 1d6+1 M S - bleed Y N 3 8
Sythe 2h-melee 1d8+1 L M - Bleed, Sunder Y N 2 8