||The cultists don’t dress any differently from the rest of the locals, save for during their secret rituals. At this time, they don filthy robes and elaborate but home-made mosquito masks made of twigs and gourds. They carry sickles at these times, and their outfits are rather sinister.
During Combat Cultists prefer to fight together, focusing on the same target in an attempt to overwhelm their foes. They always enter combat with a sickle that’s been treated with a dose of blue whinnis, and given the chance, they reapply poison during combat as the opportunity arises. A cultist who accidentally poisons himself drinks antitoxin the next round.
cultists fight to the death as long as they believe their leader still lives. If they know he has died, they flee combat as soon as they are wounded.
Combat Gear antitoxin, blue whinnis poison (2 doses), sickle, mosquito mask, white robes.
Price 120 sp
Application: Injection, requires only a small cut
Onset time: Instant. 2 turns
Duration: 1d3 hours
Conditions: If not resisted, the victim takes 1 point loss to CON and 2 turns later falls unconscious for the the duration.