Bear (grizzly)

(Generated 218 times)
Namelist None
Tags
Rank Skilled
Race Bear
Cult rank None
Notes Bears typically inhabit forested and hilly regions in temperate to arctic zones. They are generally solitary animals although mothers and cubs travel together in packs. The following characteristics represent Grizzly, Kodiak and Polar bears. These are the largest, fiercest, and most unpredictable of the bear species although their need to attack is generally driven by hunger, curiosity and fear. They will roam far and wide in search of food, even entering settlements to scavenge, and prey on smaller creatures. They will pursue and track injured creatures, or those that flee, and leave a discernible trail. Like many predators, playing dead does confuse the bear, and cause it to lose interest which may prove to be a life-saver if attacked. Despite their size and bulk they are swift and remarkable swimmers and climbers. Bears typically attempt to grip with both claws, and then deliver a bite, although swiping with a claw is also an effective means of disabling an enemy. Playing dead is a tactic oft-cited for dealing with bear attacks. This is fine if the bear is acting defensively. If hungry, and actively chasing prey, playing dead may well be quite the wrong way to act. A hungry bear does not care if its meal is static.
Creatorskarza
Stats
STR 2d6+18
CON 2d6+6
SIZ 4d6+20
DEX 2d6+6
INT 2d6+6
POW 2d6
CHA 0
D20Hit locationArmor
01-03 Right rear leg 3
04-06 Left rear leg 3
07-09 Hindquarters 3
10-12 Forequarters 3
13-15 Right Front Leg 3
16-18 Left Front Leg 3
19-20 Head 1 0
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+20 Endurance CON+CON+40
Evade DEX+DEX+20 Perception INT+POW+40 Stealth DEX+INT+40
Swim STR+CON+30 Willpower POW+POW+30

Custom skills

Survival INT+CON+34 Track INT+DEX+40

Combat styles

Ursine FurySTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d8 L S - Grip, Impale Y Y 3 10 head
Claw 1h-melee 1d8 H L - Bleed, Grip Y Y 3 10 leg