'Major' Giant Spider
(Generated 188 times)Namelist | None |
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Tags | |
Rank | Master |
Race | Giant Spider |
Cult rank | None |
Notes | Giant spiders are huge predatory arachnids; the largest variety of eight-legged web-spinners. Major Spiders are 11'-20' wide monstrosities. All Great Spiders feed on flesh and blood. They can be encountered in almost every clime. The origin of these creatures is certainly not a natural one. Despite their sizes, all types of creatures are related, the smaller versions probably being some sort of evil spawn of the Major Great Spiders, a bane upon the earth if there ever was one. Major Spiders are loners. but occasionally, a Major Spider will have some of the smaller specimens around as servants or guards. Even more rarely, they will have Orcs, Ogres or even Demon servants. Major Spiders are nocturnal. Major individuals of this race are often ascribed to be Demons (at least in part). Clearly enchanted, they are exceptionally large and are capable of casting spells. They augment their already considerable hunting skills and superb senses of smell and hearing with knowledge of the the following spells(They cast as 5th level magic users): Detect Magic, Know Languages, Identify Read Magic, Ventriloquism, Know Passions, Detect Good, Detect Invisibility, Locate Object, Tongues, Read Thoughts, Wizard Sight, True Seeing, Charm Being, Friendship, Hypnotism, Sleep, Hold Person, Slow, Suggestion, Charm Monster, Confusion, Fear, Phantasmal Terror, Word of Power - Blind, Mass Charm ,Word of Power - Kill Hunting as nocturnal loners, they live in remote regions, setting long-lived traps in caves and well-defined channels. Their sensitivity to subtle changes in pressures on the nearby ground (range 100') and along their two to three hundred foot wide webs is astounding. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability | ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments. |
Ability | ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate. |
Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Basic Poison | ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead. |
Standard skills
Athletics | STR+DEX+50 | Brawn | STR+SIZ+40 | Endurance | CON+CON+40 |
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Evade | DEX+DEX+40 | Perception | INT+POW+50 | Stealth | DEX+INT+50 |
Willpower | POW+POW+50 |
Magic skills
Invocation | INT+CHA+50 | Shaping | INT+POW+50 |
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Combat styles
Spider Bite & Sting | STR+DEX+50 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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legs | 1h-melee | 1d10 | L | VL | - | grapple | Y | Y | leg | |
Bite | 1h-melee | 1d8 | L | T | - | inject venom | Y | Y | head |