'Greater' Giant Spider
(Generated 194 times)Namelist | None |
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Tags | |
Rank | Veteran |
Race | Giant Spider |
Cult rank | None |
Notes | Giant spiders are huge predatory arachnids; the largest variety of eight-legged web-spinners. Greater Spiders are 8'-16' in diameter. Greater Spiders hunt and live in groups of about 1-10 individuals and live almost exclusively in dark forests where they can spin their webs in the trees.All Great Spiders feed on flesh and blood. They can be encountered in almost every clime. The origin of these creatures is certainly not a natural one. Despite their sizes, all types of creatures are related, the smaller versions probably being some sort of evil spawn of the Major Great Spiders, a bane upon the earth if there ever was one. Groups build their traps along commonly used tracks or trails, leaving an opening for their wandering prey. As the unwary traveler enters the insidious silk canyon, the spiders close off the approach. Then, the spiders close on their victim, injecting a Poison. This breaks the victim’s innards down into a savory jelly that the spider simply sucks out of the imprisoned body. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments. |
Ability | ***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability | ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate. |
Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Basic Poison | ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead. |
Standard skills
Athletics | STR+DEX+40 | Brawn | STR+SIZ+20 | Endurance | CON+CON+30 |
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Evade | DEX+DEX+40 | Perception | INT+POW+40 | Stealth | DEX+INT+40 |
Willpower | POW+POW+40 |
Combat styles
Spider Bite & Sting | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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legs | 1h-melee | 1d8 | L | VL | - | grapple | Y | Y | leg | |
Bite | 1h-melee | 1d6 | L | T | - | inject venom | Y | Y | head |