Fonritian Slave Rabble

(Generated 2683 times)
Namelist Arabic males (View names)
Tags
Fantasy
Fonrit
Glorantha
Pamaltela
Rank Rabble
Race Human
Cult rank None
Notes Loincloth, breech cloth or wraparound skirt. Considered a blue even if skin color is different. In Kareeshtu wear a turban. ***Total 5 Hitpoints*** (Rq6: Pg 164) Too incompetent to be able to use Special Effects Any damage taken they cease fighting. Damage <HP they flee yelling or cursing. Damage => HP they collapse clutching the wounded location and weeping or screaming in agony Dmg => 2xHP die in a spectacular and grotesque manner ?1/3 of them dead or wounded, the rest take flight
Creatorhkokko
Stats
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 3d6
INT 3d6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Attributes
Movement 6
Natural armor No

Additional features

FeatureProbability
Fonritian Appearance 100% View items
Fonritian Slave Clothing 100% View items

Non-random features

ListFeature
Level ***Rabble*** ***Cannot use Special Effects***. Once they receive damage - ***they cease fighting***. ***Ignore the location specific hit points*** ***If damage < HP*** they flee cursing or yelling in fear. ***If damage =>HP*** the collapse clutching the wounded location and weeping or screaming in agony. ***If damage is 2x hit points*** they die in a spectacular fashion. Once one third of them are dead or wounded they take flight ***Once one third of them are dead or wounded*** they take flight
Combat Style Trait ***Street Mob*** (Permits a group of three or more fellow citizens to utilise the Intimidate creature ability (mythras page 216), but only before combat starts or when they have their opponents at a severe disadvantage).pponents must make an unopposed Willpower roll to hold their ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the creature or its brethren during that encounter.
Combat Style Trait ***Street Mob*** (Permits a group of three or more fellow citizens to utilise the Intimidate creature ability (mythras page 216), but only before combat starts or when they have their opponents at a severe disadvantage).pponents must make an unopposed Willpower roll to hold their ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the creature or its brethren during that encounter.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Combat styles

Madness of the CrowdSTR+DEX

Weapon options

1-handed weapons

Amount: 1
Ball & Chain (1)
Broadsword (1)
Hatchet (1)
Falchion (1)
Longsword (1)
Shortspear (1)
Shortsword (1)

2-handed weapons

Amount: 1d2-1
Longspear (1)

Ranged weapons

Amount: 0

Shields

Amount: 1d2-2
Buckler Shield (1)
Heater Shield (1)