List | Feature |
Level |
***Rabble*** ***Cannot use Special Effects***.
Once they receive damage - ***they cease fighting***.
***Ignore the location specific hit points***
***If damage < HP*** they flee cursing or yelling in fear.
***If damage =>HP*** the collapse clutching the wounded location and weeping or screaming in agony.
***If damage is 2x hit points*** they die in a spectacular fashion. Once one third of them are dead or wounded they take flight
***Once one third of them are dead or wounded*** they take flight |
Combat Style Trait- Formation |
***Street Mob*** (Permits a group of three or more fellow citizens to utilise the Intimidate creature ability (mythras page 216), but only before combat starts or when they have their opponents at a severe disadvantage).pponents must make an unopposed Willpower roll to hold their ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the creature or its brethren during that encounter. |
Combat Style Trait- Formation |
***Street Mob*** (Permits a group of three or more fellow citizens to utilise the Intimidate creature ability (mythras page 216), but only before combat starts or when they have their opponents at a severe disadvantage).pponents must make an unopposed Willpower roll to hold their ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the creature or its brethren during that encounter. |