(Generated 19 times)
Namelist None
Rank Skilled
Race Ettin
Cult rank None
Notes Ettins are nocturnal two-headed giants standing around 4 metres (13 ft) tall and resembling hill giants in appearance. However, most scholars agree that they are in fact genetically related to orcs. Their right head is dominant and controls their right arm while their left controls the other. Because of this, their right arm and leg are visibly stronger than the left. Since each head operates its own limbs, they may fight with both arms in combat without penalty. They typically duel-wield large one-handed weapons. Ettins prefer to live in remote locales and lair underground in ruins, dungeons, and caverns. While most of the time they live solitary lives, small ettin tribes are known to exist; however, these tribes never number greater than four or five individuals. They are fond of cave bears and sometimes use one or two to guard their dank smelly lairs. While they have no use for treasure themselves, they have been known to use it to buy the services of orcs or goblins. In the case of skills based on INT, POW, and CHA, either or both heads may make the noted skill rolls. Any skill roll made by the left head is 1 grade harder to represent that head’s lower intellect. It is at the Games Master’s discretion as to what happens when one head succeeds and one fails on a case-by-case basis. Ettins possess two different Damage Modifiers, the first represents the right arm and the second the left. They also possess two separate Initiatives, with the lower being used if the right head is incapacitated. While each head controls a separate leg, if one of the heads is rendered unconscious or ‘killed’, the other head can operate both legs at a 2 metre (5 foot) movement penalty and a 1 grade difficulty penalty to any skill roll requiring movement.
STR 23
CON 23
SIZ 30
DEX 11
POW 11
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 2
10-12 Chest 2
13-15 Right Arm 1
16-18 Left Arm 1
19 Right Head 1
20 Left Head 1
Movement 6m
Natural armor Yes

Non-random features

Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX+20 Locale INT+INT+30 Perception INT+POW+30
Unarmed STR+DEX+30 Willpower POW+POW+20

Custom skills

Evil (Cannibalistic and Cruel) 52

Combat styles

Ettin Warrior (Giant-sized Club, Kick and Stomp)STR+DEX+20

Weapon options

1-handed weapons

Amount: 3
Giant Spiked Club (Right side) (1)
Giant Spiked Club (Left side) (1)
Kick (1)

2-handed weapons

Amount: 1
Trample (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Giant Spiked Club (Right side) 1h-melee 1d12+1d10 L M - Bleed N N 4 8
Giant Spiked Club (Left side) 1h-melee 1d12+1d8 L M - Bleed N N 4 8
Kick 1h-melee 1d8 L M - None Y Y 0 0 leg
Trample 2h-melee 2d10 L M - None N Y 0 0 leg