Winter wolf

(Generated 41 times)
Namelist None
Tags
Rank Skilled
Race Wolf
Cult rank None
Notes Winter wolves are larger, smarter, more ferocious wolves with white fur and a deadly breath weapon. A typical winter wolf is 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds. Winter wolves will often ally themselves with frost giants, hill giants, and other large humanoids, serving entire tribes of giants as both scouts and guards. Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round. Rq6 pg 396 Ice breath: Breath weapon (every 1d4 rounds, cone in feet not meters, 1d6 hits for 2d4 cold damage)
CreatorJInkyz
Stats
STR 1d6+14
CON 2d6+6
SIZ 1d6+16
DEX 3D6
INT 2d6+6
POW 2d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 3
03-04 Left Hind Leg 3
05-07 Hindquarters 4
08-10 Forequarters 5
11-13 Right Front Leg 4
14-16 Left Front Leg 4
17-20 Head 4
Attributes
Movement 8
Natural armor Yes

Non-random features

ListFeature
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.
Ability ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source.

Standard skills

Athletics STR+DEX+1d10+49 Brawn STR+SIZ+1d10+30 Endurance CON+CON+1d10+50
Evade DEX+DEX+1d10+40 Perception INT+POW+1d10+46 Willpower POW+POW+1d10+40

Custom skills

Track INT+POW+1d10+50

Combat styles

Pack Savage (Bite)STR+DEX+3d10+30

Weapon options

1-handed weapons

Amount: 2
claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
claw 1h-melee 1d4 M M - Bleed Y Y 0 0 leg
Bite 1h-melee 1d6+1 M S - bleed, grip Y Y 1 4 head