Winter wolf
(Generated 41 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Wolf |
Cult rank | None |
Notes | Winter wolves are larger, smarter, more ferocious wolves with white fur and a deadly breath weapon. A typical winter wolf is 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds. Winter wolves will often ally themselves with frost giants, hill giants, and other large humanoids, serving entire tribes of giants as both scouts and guards. Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round. Rq6 pg 396 Ice breath: Breath weapon (every 1d4 rounds, cone in feet not meters, 1d6 hits for 2d4 cold damage) |
Creator | JInkyz |
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Non-random features
List | Feature |
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Ability | ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier. |
Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Ability | ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue. |
Ability | ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source. |
Standard skills
Athletics | STR+DEX+1d10+49 | Brawn | STR+SIZ+1d10+30 | Endurance | CON+CON+1d10+50 |
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Evade | DEX+DEX+1d10+40 | Perception | INT+POW+1d10+46 | Willpower | POW+POW+1d10+40 |
Custom skills
Track | INT+POW+1d10+50 |
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Combat styles
Pack Savage (Bite) | STR+DEX+3d10+30 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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claw | 1h-melee | 1d4 | M | M | - | Bleed | Y | Y | leg | |
Bite | 1h-melee | 1d6+1 | M | S | - | bleed, grip | Y | Y | head |