Tentacle Cepheid

(Generated 6 times)
Namelist None
Rank Novice
Race Tentacle Cepheid
Cult rank None
Notes Camouflaged, Grappler, Multi-limbed, Regeneration Venomous RQ6 pg 379
STR 2d6+4
CON 4d6
SIZ 12+2d6
DEX 2d6+15
INT 2d6+12
POW 3d6+12
CHA 2d6+9
D20Hit locationArmor
01-02 Tentacle 1 3
03 Tentacle 2 3
04 Tentacle 3 0
05 Tentacle 4 0
06 Tentacle 5 3
07 Tentacle 6 0
08 Tentacle 7 3
09-10 Tentacle 8 3
12 Tentacle 9 3
14 Tentacle 10 3
16 Tentacle 11 3
17 Tentacle 12 0
18-19 Body 3
20 eye 0
Movement 20 hover
Natural armor Yes

Non-random features

Ability ***Autonomous*** Can lose or self sever an appendage without suffering the Major Wound effects. Can be done for limbs, tails or wings.
Ability ***Entangling*** Restricts the movements of those within melee range, who must succeed in an unopposed Brawn roll to avoid being rendered physically helpless each round.
Ability ***Telekinesis*** To interact with the physical world spirit can instinctively move objects via telekinesis, providing part of their intangible body is touching it. They have a pseudo STR equal to their POW, though for the expenditure of a Magic Point they can multiply this limit by a factor of five, solely for the purpose of shifting exceptionally heavy objects.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Chaotic feature Levitating -Hovers above the ground giving it the ability to move over any surface without sinking or leaving tracks.
Chaotic feature Invisible - 1d6 hit locations of the creature are rendered invisible. Especially good if combined with Warped
Chaotic feature Boneless - The creature possesses resilient, malleable cartilage rather than bone. It can squeeze through any size of gap and takes no damage from any fall.
Chaotic feature Projector - Any damage inflicted on the creature is felt by anyone within POW metres, who suffer the psychological, but not physical effects as if they had been wounded too.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Combat styles

Primary Combat StyleSTR+DEX

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0