Flaming Skull Intensity 1

(Generated 18 times)
Namelist None
Tags
Rank Novice
Race Floating Skull
Cult rank None
Notes Abilities: Undead (Rq6 page 316). Immune to the effects of serious wounds. Reduce the damage dice of slashing/thrusting weapons by 1 die step against them and increase the damage of blunt weapons by 1 die step. Major wounds do not incapacitate, Rq6 pg 384
Creatorraleel
Stats
STR 1d6+3
CON 1d6+3
SIZ 1
DEX 3d6
INT 2d6+6
POW 1d6+6
CHA 3d6
D20Hit locationArmor
01-20 Head 2
Attributes
Movement 6 (flying)
Natural armor Yes

Non-random features

ListFeature
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Immunity to mind affecting magic***
Ability ***Immunity to fire***
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Telekinesis*** To interact with the physical world spirit can instinctively move objects via telekinesis, providing part of their intangible body is touching it. They have a pseudo STR equal to their POW, though for the expenditure of a Magic Point they can multiply this limit by a factor of five, solely for the purpose of shifting exceptionally heavy objects.
Spirit Ability - 1 ***Recurring*** A dissipated spirit can reform. Intensity = days plus recuperate its Magic Points. Seeks often retribution for dissipation.
Spirit Ability - 1 ***Animate*** Can shape non living material and move it like it is body. If material is fire or earth may manifest itself like elemental
Special Magic Component to Shape Swiftness
Ability ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+20 Endurance CON+CON+20
Evade DEX+DEX+40 Perception INT+POW+30 Unarmed STR+DEX+40
Willpower POW+POW+40

Magic skills

Invocation INT+CHA+50 Shaping INT+POW+50

Custom skills

Spectral Combat POW+CHA+50

Combat styles

Primary Combat StyleSTR+DEX+40

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Sorcery spells

Amount: 3
SpellProb.   SpellProb.   SpellProb.
Damage Resistance 1 Spell Resistance 1 Wrack 1