List | Feature |
Ability |
***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability |
***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions. |
Ability |
***Immunity to mind affecting magic*** |
Ability |
***Immunity to fire*** |
Ability |
***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Ability |
***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability |
***Telekinesis*** To interact with the physical world spirit can instinctively move objects via telekinesis, providing part of their intangible body is touching it. They have a pseudo STR equal to their POW, though for the expenditure of a Magic Point they can multiply this limit by a factor of five, solely for the purpose of shifting exceptionally heavy objects. |
Spirit Ability - 1 |
***Recurring*** A dissipated spirit can reform. Intensity = days plus recuperate its Magic Points. Seeks often retribution for dissipation. |
Spirit Ability - 1 |
***Animate*** Can shape non living material and move it like it is body. If material is fire or earth may manifest itself like elemental |
Special Magic Component to Shape |
Swiftness |
Ability |
***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step |