Black Pudding

(Generated 35 times)
Namelist None
Rank Novice
Race Gorp
Cult rank None
Notes The black pudding is a monster composed of groups of single cells. It is a scavenger/hunter found only in underground areas normally. The body structure of a black pudding is such that it con pass (flow) through narrow openings (such as a 1" crack under a door). The monster travels equally well on walls or ceilings as well as floors. Its tiny mouths and saliva do acid damage per turn to exposed flesh. If the monster needs to dissolve wood in order to obtain food, it can eat away about a two inch thickness of wood equal in area to its diameter in 1 turn. Black puddings also eat away metal with their corrosive saliva: Apply damage directly to armor points. If chopped or struck, the monster is broken into two or more parts, each able to attack. The same is true if it is attacked by lightning. Cold does not affect it. Fire causes normal damage to this monster, and they avoid flames. Black puddings sometimes have color variation, grey, brown, and white being not uncommon.
STR 2d6
CON 2d6+12
SIZ 2d6+12
DEX 2d6
POW 2d6
D20Hit locationArmor
01-20 Body 0
Movement 4
Natural armor Yes

Additional features

Chaotic feature 05% View items

Non-random features

Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Amphibious*** Can breathe both underwater and on dry land
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Elasticity*** Can stretch body parts to unusual proportions
Ability ***Immunity to Slashing and piercing weapons***
Ability ***Immunity to mind affecting magic***
Ability ***Immunity(Pain)*** Always pass their Endurance rolls after taking a Serious Wound and do not lose attack actions because of them. Major Wounds affect them normally.

Standard skills

Athletics STR+DEX+4d10 Brawn STR+SIZ Endurance CON+CON+4d10+50
Evade DEX+DEX+2d10+20 Perception INT+POW Willpower POW+POW+2d10+40

Combat styles

Final CrushSTR+DEX+2d10+50

Weapon options

1-handed weapons

Amount: 1
Crush (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Crush 1h-melee 1d8 L L - Engulf N Y 0 0 Body