Siren

(Generated 139 times)
Namelist None
Tags
Fantasy
Sea
Rank Skilled
Race Gnydron - Piscoi Mermen
Cult rank None
Notes **Alluring**: Produces pheromones which attract and seduce victims, who must succeed in an opposed test of Persistence against the Allurement’s potency of 60%. Allure only works on male humanoids. If the resistance fails the victim is hopelessly allured by the creature for creature's POW Combat Rounds. Using Glamour allows the siren to augment Alluring with folk magic
Creatorraleel
Stats
STR 2d6+9
CON 2d6+9
SIZ 2d6+6
DEX 4d6
INT 2d6+6
POW 2d6+6
CHA 2d6+12
D20Hit locationArmor
01-06 Tail 1
07-10 Abdomen 0
11-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
18-20 Head 0
Attributes
Movement 8m swim
Natural armor Yes

Non-random features

ListFeature
Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Combat Style Trait- Close Combat ***Water Combat*** The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill. Mythras pg 89

Standard skills

Athletics STR+DEX+15 Brawn STR+SIZ+45 Endurance CON+CON+15
Evade DEX+DEX+15 Influence CHA+CHA+30 Perception INT+POW+15
Sing CHA+POW+30 Stealth DEX+INT+70 Unarmed STR+DEX+15
Willpower POW+POW+30

Magic skills

Folk Magic POW+CHA+25

Professional skills

Seduction INT+CHA+40

Combat styles

Watery DeathSTR+DEX+15

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4 S T - Y Y 10 6 as per head
Claw 1h-melee 1d4 S T - Bleed, Grip Y Y 0 0 as per arm

Folk spells

Amount: 2
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Bladesharp 1 Glamour 1

Sorcery spells

Amount: 1d3
SpellProb.   SpellProb.   SpellProb.
Dominate 3