(Generated 36 times)
Namelist None
Classic fantasy
White plume mountain
Rank Novice
Race Gynosphinx
Cult rank Dedicated
Notes Strange almagations of human and animal parts, sphinx (singular and plural) are magical creatures of the desert and hills. They have a lion-like body, a human-like head, and part of a human chest or torso. Feathered wings rise from their shoulders. Their forepaws have some manipulative ability, and are in fact clumsy hands. Sphinx are roughly the size of lions – about 200 kg when full grown. Their bodies are generally tawny brown, their wings tan to white, and the human features match middle eastern norms. Sphinx are long- lived. They are ‘cubs’ for a few years, are fully grown by their mid twenties, but then live four or five times as long as a human. Due to their long lives, they are slow to breed. As with many part human-part beast creatures, sphinx show a peculiar mixture of sophistication and savagery. They enjoy good conversation and company, have a strong appreciation for the arts, and love debate and philosophy. They are also quite happy to rip open a debate opponent and feast on his still-living entrails. (When seriously crossed or insulted, give the sphinx a Resistance roll to avoid falling into a sudden rage.) Aside from this, sphinx exhibit many cat-like traits. The sphinx are rare, and consequently, solitary. When they congregate in groups, the group invariably has a single focus (such as listening to a philosopher speak), or breaks into pairs and/or solitary activity. Some sphinx historians claim there was once a great sphinx empire, thousands of years ago, and other creatures, such as humans, were their slaves. Sphinx have their own language, which is distantly related to Aramaic (1/10 skill in Aramaic = skill in Sphinx). Most learn half a dozen or more languages as they grow up. They use local writing styles, but there is a written form of Sphinx, which is composed of elaborate hieroglyphics. Sphinx normally use divine magic, and many are followers of knowledge gods, such as Thoth. The sphinx given below is for a gynosphinx (female) androsphinx (males) have 3D6+15 STR, 3D6+15 SIZ, 2D6+6 INT, 2D6+8 POW
STR 28
CON 14
SIZ 21
DEX 15
INT 17
POW 17
CHA 15
D20Hit locationArmor
01-02 Right Rear Leg 8
03-04 Left Rear Leg 8
05-06 Abdomen 8
07-08 Chest 8
09-10 Right Wing 8
11-14 Left Wing 8
15-16 Right Front Leg 8
17-18 Left Front Leg 8
19-20 Head 8
Movement 12m/20m (Fly)
Natural armor Yes


Amount: 1
Gynosphix Sorcery 10

Non-random features

Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON+52
Evade DEX+DEX+20 Influence CHA+CHA+14 Insight INT+POW+35
Perception INT+POW+57 Unarmed STR+DEX Willpower POW+POW+30

Magic skills

Folk Magic POW+CHA+40 Invocation INT+CHA+40 Shaping INT+POW+40

Professional skills

Disguise INT+CHA+12

Custom skills

Lore (Riddles) INT+INT+45 Lore (Theology: Thoth) INT+INT+45

Combat styles

Primary Combat StyleSTR+DEX+20

Weapon options

1-handed weapons

Amount: 2
Claw (1)
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claw 1h-melee 1d6 M M - Bleed Y Y 0 0 As for Leg
Bite 1h-melee 1d4 M T - Bleed Y Y 0 0 As for Head