Komomboian - Pygmy Shaman
(Generated 31 times)Namelist | Monster Island - Savages (View names) |
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Tags | |
Rank | Veteran |
Race | Human |
Cult rank | Proven |
Notes | Movement 4/8. An island race. MI pg 73-76 They also smear themselves with rank fat, rendered down from creatures they manage to trap, in order to prevent from drying out, a distinctively unpleasant odour, which they themselves never note. They have pale hide with a grey mottling across their scales, thick, powerful shoulders and arms, and legs that are slightly too short in proportion to their body. Fingers are long, slender and nimble; a change mirrored with their toes. where some of the villagers have lost the ability to speak. Those that can still communicate use a degenerate patois barely recognisable as the Low Tongue. Some of their congenital superstitious paranoia can be blamed on this mental atrophying. The villagers have adopted an almost lethargic immobil- ity, able to squat or hang motionless for long periods before exploding into action |
Creator | hkokko |
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Cults
Amount: 1Cult | Prob. |
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Shaman Gyaosi Spirit Society | 10 |
Non-random features
List | Feature |
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Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Combat Style Trait- Close Combat | ***Mancatcher*** The style grants its user an advantage when entangling or immobilising opponents, making a foe’s opposed rolls to evade or break free one difficulty grade harder. Mythras pg 89 |
Standard skills
Athletics | STR+DEX+9d10 | Brawn | STR+SIZ+4d10 | Endurance | CON+CON+4d10 |
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Evade | DEX+DEX+9d10 | Influence | CHA+CHA+4d10 | Insight | INT+POW+4d10 |
Perception | INT+POW | Unarmed | STR+DEX | Willpower | POW+POW+7d10 |
Magic skills
Folk Magic | POW+CHA+10d10 | Meditation | INT+CON+10d10 | Trance | POW+CON+10d10 |
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Professional skills
Acrobatics | STR+DEX+7d10 |
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Custom skills
Craft (Sculpt Guano) | INT+DEX+10d10 | Lore (Komombo) | INT+DEX+10d10 |
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Combat styles
Noose Hunter (Net, Noose, Sling, Spear): Mancatcher trait | STR+DEX+9d10 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 2
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Noose | 1h-melee | 0 | M | VL | - | Entangle or Strangulation | Y | N | 1 | 2 |
Folk spells
Amount: 1d3+1Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. | Alarm | 1 | Befuddle | 1 | Bypass | 1 | Coordination | 1 |
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Curse | 10 | Demoralise | 1 |