Spinosaur

(Generated 36 times)
Namelist None
Tags
Dinosaur
Draconic areas
Fantasy
Genertela
Glorantha
Islands
Jungle
Monster island
Rank Master
Race Tyrannosaurus
Cult rank None
Notes MI pg 193
Creatorhkokko
Stats
STR 3d6+27
CON 2d6+18
SIZ 4d6+55
DEX 2d6+3
INT 2d6+5
POW 2d6
CHA
D20Hit locationArmor
01-02 Tail 8
03-05 Right Leg 8
06-08 Left Leg 8
09-11 Abdomen 8
12-14 Chest 8
15-16 Right Arm 8
17-18 Left Arm 8
19-20 Head 8
Attributes
Movement 7
Natural armor Yes

Non-random features

ListFeature
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Amphibious*** Can breathe both underwater and on dry land

Standard skills

Athletics STR+DEX+38 Brawn STR+SIZ+10 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+50 Stealth DEX+INT+40
Willpower POW+POW+40

Custom skills

Track INT+DEX+50 Passion: Protect the nest INT+POW+40

Combat styles

Rend BloodilySTR+DEX+50

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Claw (1)
Tail Lash (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 2d8 C VL - Grip, Impale Y Y 8 16 Head
Claw 1h-melee 1d12 C L - Bleed, Grip Y Y 8 16 Claw
Tail Lash 1h-melee 1d10 C VL - Bash, Stun Location Y Y 8 16 Tail