Armoured Dire Wolf

(Generated 68 times)
Namelist None
Tags
Rank Novice
Race Wolf
Cult rank None
Notes In most ways, the dire wolf resembled its smaller cousin, the common timber wolf. They are intelligent, social animals that live in family groups or small packs (2-11 and 10-60 members, respectively). Dire wolves mate for life, settle disputes among themselves with non-fatal duels, and cooperate among themselves in hunting. However, unlike common wolves, they have little or no fear of the peoples. They hunt Men, Elves, or Dwarves like any other prey. Dire wolves weigh up to one hundred and fifty pounds, reach running speeds of up to thirty miles per hour, and leap up to six feet in the air with little effort. Possessing tremendous nightvision, they are more nocturnal than their smaller kin. Usually hunts in packs of 12-30. Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round. Rq6 pg 396 These are trained mounts, so will not attack unless directed by their rider. Their barding consists of articulated half plate.
Creatorskarza
Stats
STR 1d6+14
CON 3d5+3
SIZ 1d6+14
DEX 3D6
INT 2d6+6
POW 2d6
CHA
D20Hit locationArmor
01-02 Right Hind leg 1
03-04 Left Hind Leg 1
05-07 Hindquarters 6
08-10 Forequarters 6
11-13 Right Front Leg 1
14-16 Left Front Leg 1
17-20 Head 6
Attributes
Movement 10
Natural armor Yes

Non-random features

ListFeature
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier.
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight

Standard skills

Athletics STR+DEX+39+2D10+20+-15 Brawn STR+SIZ+20+2D10+20+-15 Endurance CON+CON+40+2D10+20+-15
Evade DEX+DEX+30+2D10+20+-15 Perception INT+POW+36+2D10+20+-15 Stealth DEX+INT+2D10+20+-15
Willpower POW+POW+30+2D10+20+-15

Custom skills

Track INT+POW+40

Combat styles

Pack Savage (Bite)STR+DEX+35

Weapon options

1-handed weapons

Amount: 2
Bite (100)
claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d4 M T - bleed, grip Y Y 1 4 head
claw 1h-melee 1d3 S S - bleed Y Y 0 0 leg