Gulthias

(Generated 20 times)
Namelist None
Tags
Rank Master
Race Vampire
Cult rank None
Notes Elder vampires with this special power can use their gaze attack on multiple people are once. By looking at and speaking to a crowd, the vampire can attempt to overcome the targets in an opposed Willpower roll. Make one roll for all ordinary humans in the crowd, using the highest Willpower present. Roll vs. the Willpower of each supernatural individual separately. Everyone the vampire manages to control can be controlled as if the vampire was a lesser vampire using hypnotic control on a single individual. Everyone the vampire effects must be within POW metres of the vampire and must be able to hear the vampire and see the vampire’s face clearly. Has 25 Blood point (BP) (5 can be spent in a round): 1 BP heals all minor wounds 2 BPs heals all serious wounds 4 BPs heals all major wounds 1 BP can give +1 Action Point for a round. 1 BP can give a +1 shift on STR damage modifier (several can be spent at once)for a round. 1 BP can enhance AP by 5 for 1 round. Vampires have the ability to shapeshift into mist at will. As a single Combat Action, the vampire (and every non-living item on his person) dissolves into a thin, greenish fog approximately the same SIZ as they were in the flesh. As a mist, the vampire is immune to all types of physical damage but cannot take any action except Movement. In mist form, a vampire moves at the same speed as they would normally and is unaffected by strong winds. Drains 2-4 CON with a bite(on a failed endurance roll at hard), this is added to the vampires Blood points. Gain +2 AP for Defensive/Evade purposes only. May Evade without falling prone. LUCK POINTS:5 Vulnerabilty; Cold iron 15% Magic Resistance 4th rank Necromancer/Druid 28 extra Mp devotional pool Abilities: Speak With Plants, Plant Control (Within POWx2-POWx5) can cause plants to grow rapidly, tangle the enemy, move the branches. Use Shaping vs opponents appropriate skill. Outside her grove this can be done with Formidable penalty. Heart Home (can from into a spirit and disappear into her tree), Dimension Door [3x/day] Within her forest max 500 meters outside it can use the Forest Sense to use these. When in danger, they will return to their own tree, after leading the threat further away by moving from tree to tree, and then using Dimension door to jump ‘home’. However, they are confined to an area no further than 400 metres from this tree (1320 feet/¼ mile). One with the Tree: Takes equal damage to the heart without any chance to apply armor or defences or resistance. If somehow, she is forced beyond this area,Gulthias will slowly weaken, losing 1 point from STR, POW, and CON every hour. When the first characteristic reaches 0, typically STR, the dryad collapses. When the second reaches 0, typically CON, she loses consciousness. Finally, when the third characteristic, POW, is brought to 0, she dies. If returned to her tree before death claims her, she regenerates 1 point in each characteristic per minute.
CreatorJInkyz
Stats
STR 18
CON 21
SIZ 12
DEX 38
INT 17
POW 25
CHA 35
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right Arm 4
16-18 Left Arm 4
19-20 Head 4
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Gaze Attack(Domination)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves. Willpower vs Willpower or totally dominated. Although this power requires direct eye contact and the investment of a Magic Point, which the vampire does not recover until he lets the domination drop, until that time the victim can be controlled anywhere within a range of the vampire’s POW in kilo- metres. Whilst the victim may remain at the beck and call of its master, the vampire must actually concentrate to the exclusion of all else to actively control one of its servitors.
Ability ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not.
Ability ***Perceptive (Hearing) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Immunity to non magical weapons***
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source.
Ability ***Gaze Attack(Mesmerism)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves.
Ability ***Vulnerable to sunlight** Takes 1d3 damage to exposed locations - cannot heal in sunlight.
Ability ***Vulnerable to running water** Takes 1d3 damage to exposed locations - cannot heal in running water.
Ability ***Vulnerable to Iron *** Increase all damage that penetrates by 50%. If wearing any form of iron skills reduced by one difficulty grade, resisting magic one grade easier, casting one grade harder.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Indefatigable*** Immune to detrimental effects of Serious Wounds and any Major Wounds to non-vital Hit Locations. Can be incapacitated by a Major Wound to head, torso or some other significant body part
Ability ***Perceptive (Sight) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight

Standard skills

Athletics STR+DEX+45 Brawn STR+SIZ+55 Dance DEX+CHA+35
Deceit INT+CHA+55 Endurance CON+CON+55 Evade DEX+DEX+65
Influence CHA+CHA+65 Insight INT+POW+35 Perception INT+POW+65
Sing CHA+POW+55 Stealth DEX+INT+45 Willpower POW+POW+60

Magic skills

Invocation INT+CHA+45 Shaping INT+POW+45

Custom skills

Passion: fear of reflection POW+POW+30

Combat styles

Wicked rageSTR+DEX+50

Weapon options

1-handed weapons

Amount: 3
Club (1)
Vampiric bite (1)
Fists and claws (1)

2-handed weapons

Amount: 3
Lasso (1)
Garrotte (1)
Quarterstaff (1)

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Vampiric bite 1h-melee 1d4+1 M T - Grip, bleed Y Y 0 5 head
Fists and claws 1h-melee 1d3+1 M S - Grip, Stun Location, Take Weapon Y Y 0 4 arm