Aquastone Construct (Mazij)

(Generated 304 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes As constructs made of Aquastone the hindrances of water do not affect them and in fact boost their prowess. When fighting among water an Aquastone construct may gain 1 action point. The Mazij specifically come in three variants their differences are listed below. Dual Scimitars: Gain the Do or Die combat trait. Great sword: Gain the Batter Aside combat trait. Great Bow: Gain the Ranged Marksman combat trait.
STR 2d6+14
CON 1d6+16
SIZ 1d6+16
DEX 3d6+8
INT 1d6+4
POW 2d6
D20Hit locationArmor
01-03 Right leg 5
04-06 Left leg 5
07-09 Abdomen 5
10-12 Chest 5
13-15 Right arm 5
16-18 Left arm 5
19-20 Head 5
Movement 8 (Swim 16)
Natural armor Yes

Non-random features

Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Immunity to disease***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+20 Evade DEX+DEX+25
Perception INT+POW+20 Stealth DEX+INT+20 Swim STR+CON+50
Unarmed STR+DEX+30

Professional skills

Navigation INT+POW+20 Track INT+CON+20

Custom skills

Passion: Protect Commander POW+POW+70

Combat styles


Weapon options

1-handed weapons

Amount: 2
Scimitar (100)
Unarmed (100)

2-handed weapons

Amount: 1
Great Sword (100)

Ranged weapons

Amount: 1
Greatbow (100)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Unarmed 1h-melee 1d4 M S - Grip Y Y 0 0 arm
Greatbow ranged 2d6 H - 30/150/300 Impale(M) Y N 4 10