Tyrannosaurus Broo

(Generated 74 times)
Namelist None
Rank Master
Race Broo
Cult rank None
STR 4d6+31
CON 4d6+24
SIZ 4d6+25
DEX 3d6
INT 2d6+6
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 Right leg 4
04-06 Left leg 4
07-09 Abdomen 4
10-12 Chest 4
13-15 Right arm 4
16-18 Left arm 4
19-20 Head 8
Movement 8
Natural armor Yes

Additional features

Chaotic feature 100% View items
Chaotic feature POW+POW% View items
Chaotic feature POW+POW% View items
Disease POW+POW% View items

Non-random features

Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.

Standard skills

Athletics STR+DEX+30+D10 Brawn STR+SIZ+30+D10 Endurance CON+CON+30+D10
Evade DEX+DEX+30+D10 Perception INT+POW+30+D10 Stealth DEX+INT+30+D10
Unarmed STR+DEX+30+D10 Willpower POW+POW+30+D10

Magic skills

Folk Magic POW+CHA+30+D10

Combat styles

Chaos UnleashedSTR+DEX+30+D10

Weapon options

1-handed weapons

Amount: 2
Broadsword (1)
Battleaxe (1)
Knife (1)
Shortspear (1)
Bite (1)

2-handed weapons

Amount: 1
Great Club (1)
Longspear (1)

Ranged weapons

Amount: 1
Javelin (1)


Amount: 1d2-1
Heater Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 2d6 E T - Y Y 0 6 4

Folk spells

Amount: 1d5
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Befuddle 1 Bludgeon 1 Demoralise 1
Disruption 1 Find 1 Ignite 1 Protection 1
Repugnance 1 Slow 1 Speedart 1 Tire 1


Amount: 1d2-1
Sickness Spirit - Intensity 1 1
Sickness Spirit - Intensity 2 (old) 1