Rhunad D'Korra

(Generated 95 times)
Namelist None
Rank Veteran
Race Snake demon (6-armed)
Cult rank None
Notes LUCK POINTS: 5 TOTAL # of ACTIONS: 7 +1 free evade *Immunity to electricity *Armor proficiency - Light +1 Armor point to each light armor piece *Deep Magic Sphere of Flesh *Dual Weapon Specialisation: +1 AP for parry and/ or attack with dual weapon. *Melee Weapon Specialisation: +10% to combat style +1ap for Parry *Artful dodger *Species Enemies: Devils,Undead +20 to combat style, tracking, perception and lores EQUIPMENT: Abyssal Chain Cuirass 3 armor to Chest/Abdomen +5 resistance rolls Twined Scimitars of the planes (+1 to +4 per plane. +10 armor +4 p) Twined Venom Scimitars (act as dagger of venom, +5 ap +2 hp) +2 Chaotic Returning Short Spear Circlet of Doom (acts as head armor +2 ap, can cast Doom at will) Adamantine Hoplite Shield Ring of Freedom of movement
STR 3d6+14
CON 3d6+12
SIZ 3d6+14
DEX 3d4+9
INT 1d4+16
POW 3d6+6
CHA 13+3d2
D20Hit locationArmor
01 Tail 4
02-03 Abdomen 8
04-05 Lower Left arm 4
06-07 Lower Right arm 4
08-09 Middle Right Arm 4
10-11 Middle Left Arm 4
12-14 Chest 8
15-16 Upper Left arm 4
17-18 Upper Right arm 4
19-20 Head 7
Movement 12
Natural armor Yes

Non-random features

Ability ***Constrict*** The first attack against a surprised or helpless target (if it generates a Special Effect) will target the chest or abdomen. No damage is inflicted but the attack automatically establishes a grapple. On the snake’s next turn, it inflicts its Damage Modifier by tightening its coils applying the damage to the Chest or Abdomen area directly: armour does not protect against this constriction damage.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Immunity to poison***
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Chaotic feature Immortal - Recovers 1 hitpoint per turn to every location even growing back limbs. Only fire or acid can prevent this
Chaotic feature Teleporter - Can freely teleport to a new location once per round. The location must be within a number of metres equal to POW x2.
Combat Style Trait ***Batter Aside*** If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his weapon is considered one size larger for the purposes of bypassing parries Mythras pg 89
Combat Style Trait ***Batter Down***– If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his Damage Modifier roll is counted as double solely for the purposes of calculating Knockback.

Standard skills

Athletics STR+DEX+35 Boating STR+CON Brawn STR+SIZ+35
Conceal DEX+POW Dance DEX+CHA+40 Deceit INT+CHA
Endurance CON+CON+40 Evade DEX+DEX+35 First Aid DEX+INT
Influence CHA+CHA+20 Insight INT+POW+20 Locale INT+INT
Perception INT+POW+35 Ride DEX+POW Sing CHA+POW
Stealth DEX+INT+35 Swim STR+CON+25 Unarmed STR+DEX+20
Willpower POW+POW+40

Magic skills

Devotion POW+CHA+35 Exhort INT+CHA+35

Professional skills

Gambling INT+POW+10 Navigation INT+POW+15 Seduction INT+CHA+15
Survival CON+POW+20 Track INT+CON+15

Custom skills

Lore: Tactics INT+INT+45 Demon Training INT+CHA+15 Lore: Devils and Demon INT+INT+50
Lore: Undead INT+INT+40 Sphere power POW+CHA+10 Glyph Knowledge INT+POW+10

Combat styles

Dance of DeathSTR+DEX+55

Weapon options

1-handed weapons

Amount: 2
Scimitar (100)
Shortspear (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Recurve bow (100)


Amount: 1
Hoplite Shield (100)

Theism spells

Amount: 4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Mindlink 1 Soul Sight 1 Spirit Block 1 True 1