Rhunad D'Korra
(Generated 95 times)Namelist | None |
---|---|
Tags | |
Rank | Veteran |
Race | Snake demon (6-armed) |
Cult rank | None |
Notes | LUCK POINTS: 5 TOTAL # of ACTIONS: 7 +1 free evade *Immunity to electricity *Armor proficiency - Light +1 Armor point to each light armor piece *Deep Magic Sphere of Flesh *Dual Weapon Specialisation: +1 AP for parry and/ or attack with dual weapon. *Melee Weapon Specialisation: +10% to combat style +1ap for Parry *Artful dodger *Species Enemies: Devils,Undead +20 to combat style, tracking, perception and lores EQUIPMENT: Abyssal Chain Cuirass 3 armor to Chest/Abdomen +5 resistance rolls Twined Scimitars of the planes (+1 to +4 per plane. +10 armor +4 p) Twined Venom Scimitars (act as dagger of venom, +5 ap +2 hp) +2 Chaotic Returning Short Spear Circlet of Doom (acts as head armor +2 ap, can cast Doom at will) Adamantine Hoplite Shield Ring of Freedom of movement |
Creator | JInkyz |
|
|
|
Non-random features
List | Feature |
---|---|
Ability | ***Constrict*** The first attack against a surprised or helpless target (if it generates a Special Effect) will target the chest or abdomen. No damage is inflicted but the attack automatically establishes a grapple. On the snake’s next turn, it inflicts its Damage Modifier by tightening its coils applying the damage to the Chest or Abdomen area directly: armour does not protect against this constriction damage. |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions. |
Ability | ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased |
Ability | ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
Chaotic feature | Immortal - Recovers 1 hitpoint per turn to every location even growing back limbs. Only fire or acid can prevent this |
Chaotic feature | Teleporter - Can freely teleport to a new location once per round. The location must be within a number of metres equal to POW x2. |
Combat Style Trait- Close Combat | ***Batter Aside*** If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his weapon is considered one size larger for the purposes of bypassing parries Mythras pg 89 |
Combat Style Trait- Close Combat | ***Batter Down***– If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his Damage Modifier roll is counted as double solely for the purposes of calculating Knockback. |
Standard skills
Athletics | STR+DEX+35 | Boating | STR+CON | Brawn | STR+SIZ+35 |
---|---|---|---|---|---|
Conceal | DEX+POW | Dance | DEX+CHA+40 | Deceit | INT+CHA |
Endurance | CON+CON+40 | Evade | DEX+DEX+35 | First Aid | DEX+INT |
Influence | CHA+CHA+20 | Insight | INT+POW+20 | Locale | INT+INT |
Perception | INT+POW+35 | Ride | DEX+POW | Sing | CHA+POW |
Stealth | DEX+INT+35 | Swim | STR+CON+25 | Unarmed | STR+DEX+20 |
Willpower | POW+POW+40 |
Magic skills
Devotion | POW+CHA+35 | Exhort | INT+CHA+35 |
---|
Professional skills
Gambling | INT+POW+10 | Navigation | INT+POW+15 | Seduction | INT+CHA+15 |
---|---|---|---|---|---|
Survival | CON+POW+20 | Track | INT+CON+15 |
Custom skills
Lore: Tactics | INT+INT+45 | Demon Training | INT+CHA+15 | Lore: Devils and Demon | INT+INT+50 |
---|---|---|---|---|---|
Lore: Undead | INT+INT+40 | Sphere power | POW+CHA+10 | Glyph Knowledge | INT+POW+10 |
Combat styles
Dance of Death | STR+DEX+55 |
---|
Weapon options
1-handed weaponsAmount: 2
|
2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 1
|
ShieldsAmount: 1
|
Theism spells
Amount: 4Spell | Prob. | Spell | Prob. | Spell | Prob. | Spell | Prob. |
---|---|---|---|---|---|---|---|
Mindlink | 1 | Soul Sight | 1 | Spirit Block | 1 | True | 1 |