God King Apophis

(Generated 36 times)
Namelist None
Tags
Classic fantasy
Rank Novice
Race Naga Anathema
Cult rank None
Notes
Creatorraleel
Stats
STR 2d6+18
CON 2d6+18
SIZ 2d6+38
DEX 2d6+12
INT 2d6+18
POW 2d6+18
CHA 2d6+18
D20Hit locationArmor
01 End Tail 8
02-03 Mid Tail 8
04-05 Fore Tail 8
06-08 Abdomen 8
09-11 Chest 8
12 Lower Right Arm 8
13 Upper Right Arm 8
14 Lower Left Arm 8
15 Upper Left Arm 8
16 Rightmost Head 8
17 Right Middle Head 8
18 Left Middle Head 8
19 Leftmost Head 8
20 Main Head 8
Attributes
Movement 12
Natural armor Yes

Non-random features

ListFeature
Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Constrict*** The first attack against a surprised or helpless target (if it generates a Special Effect) will target the chest or abdomen. No damage is inflicted but the attack automatically establishes a grapple. On the snake’s next turn, it inflicts its Damage Modifier by tightening its coils applying the damage to the Chest or Abdomen area directly: armour does not protect against this constriction damage.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+50 Deceit INT+CHA+50
Endurance CON+CON+50 Evade DEX+DEX+50 Influence CHA+CHA+50
Insight INT+POW+50 Locale INT+INT+50 Perception INT+POW+50
Stealth DEX+INT+50 Unarmed STR+DEX+50 Willpower POW+POW+50

Magic skills

Invocation INT+CHA+70 Shaping INT+POW+70

Professional skills

Bureaucracy INT+INT+50 Courtesy INT+CHA+50 Oratory POW+CHA+50
Survival CON+POW+50

Combat styles

Primary Combat StyleSTR+DEX+50

Weapon options

1-handed weapons

Amount: 5
Bagh Nakh (1)
Trishula (1)
Claw (1)
Small Head Fangs (1)
Main Head Fangs (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Claw 1h-melee 1d8 L L - Bleed Y Y 0 0 As per Arm
Small Head Fangs 1h-melee 1d6 M M - Inject Venom Y Y 0 0 As per smaller head
Main Head Fangs 1h-melee 1d8 L M - Inject Venom Y Y 0 0 As per Head