Lizardfolk Campaign PC Template

(Generated 36 times)
Namelist Monster Island - Savages (View names)
Rank Novice
Race Lizardfolk Male
Cult rank None
Notes Cold-Blooded The creature does not need to eat frequently. One meal a week is sufficient to keep it healthy and well fed, and gorging itself on a large amount of meat will remove the need to eat for a month. Conversely, when exposed to temperatures below 15 degrees Celsius, its reflexes become muted, suffering a penalty of -6 to Initiative, and the loss of one Combat Action per round. Below 5 degrees Celsius cold blooded creatures become completely torpid, entering a helpless catatonic state. Hold Breath The creature can hold its breath for extended periods of time. If prepared and remaining fairly static, the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. Night Sight Allows the creature to treat partial darkness as illuminated and darkness as partial darkness. Swimmer The creature automatically succeeds in everyday moving and manoeuvring whilst swimming, and need not roll their Swim skill unless attempting an unusually difficult task, such as swimming against a powerful tide or leaping up a waterfall. A swimmer may substitute the Swim skill for Athletics and Evade rolls whilst in water.
STR 2d6+9
CON 2d6+6
SIZ 1d6+15
DEX 2d6+6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Tail 3
04-05 Right leg 3
06-07 Left leg 3
08-10 Abdomen 3
11-14 Chest 3
15-16 Left Arm 3
17-18 Right Arm 3
19-20 Head 3
Movement 6
Natural armor Yes

Standard skills

Athletics STR+DEX Boating STR+CON Brawn STR+SIZ
Endurance CON+CON Evade DEX+DEX Locale INT+INT
Perception INT+POW Ride DEX+POW Stealth DEX+INT
Swim STR+CON Unarmed STR+DEX Willpower POW+POW

Magic skills

Binding POW+CHA

Professional skills

Commerce INT+CHA Mechanisms DEX+INT Navigation INT+POW
Survival CON+POW Track INT+CON

Custom skills

Customs INT+INT+40 Native Tongue INT+CHA+40 Craft INT+DEX

Combat styles

Tua Skirmisher (Bola, Blowgun, Sling, Skirmishing)STR+DEX

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Claw (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M T - None Y Y 0 0 As for Head
Claw 1h-melee 1d4 M S - None Y Y 0 0 As for Arm
Tail 1h-melee 1d4 M M - None Y Y 0 0 As for Tail