Notes |
Cold-Blooded
The creature does not need to eat frequently. One meal a week is sufficient to keep it healthy and well fed, and gorging itself on a large amount of meat will remove the need to eat for a month. Conversely, when exposed to temperatures below 15 degrees Celsius, its reflexes become muted, suffering a penalty of -6 to Initiative, and the loss of one Combat Action per round. Below 5 degrees Celsius cold blooded creatures become completely torpid, entering a helpless catatonic state.
Hold Breath
The creature can hold its breath for extended periods of time. If prepared and remaining fairly static, the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Night Sight
Allows the creature to treat partial darkness as illuminated and darkness as partial darkness.
Swimmer
The creature automatically succeeds in everyday moving and manoeuvring whilst swimming, and need not roll their Swim skill unless attempting an unusually difficult task, such as swimming against a powerful tide or leaping up a waterfall. A swimmer may substitute the Swim skill for Athletics and Evade rolls whilst in water. |