Wild Dog
(Generated 289 times)Namelist | None |
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Tags | |
Rank | Novice |
Race | Dog |
Cult rank | None |
Notes | Packs of wild dogs inhabit most regions, and their ranges will sometimes overlap those of wolves. If well-fed they will simply avoid contact. They can be tamed only if separated from their pack |
Creator | kilgs |
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Non-random features
List | Feature |
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Combat Style Trait- Unarmed | ***Immobilise*** When you have someone grappled or entangled, in lieu of damage you may use your action to try to immobilise the hit location you are grappling. Roll your Combat Style opposed by your target’s Endurance; if successful, adjudicate like the Stun Location Special Effect (Mythras page 99), but this does not need a level of success to employ and only lasts for as long as you maintain the grapple.Mythic Constantinople |
Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+40 | Brawn | STR+SIZ+40 | Endurance | CON+CON+40 |
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Evade | DEX+DEX+40 | Perception | INT+POW+40 | Stealth | DEX+INT+40 |
Swim | STR+CON+4d10 | Unarmed | STR+DEX+40 | Willpower | POW+POW+20 |
Professional skills
Survival | CON+POW+40 | Track | INT+CON+50 |
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Combat styles
Bite and Thrash | STR+DEX+2d10+20 |
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Weapon options
1-handed weaponsAmount: 0
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d6 | S | T | - | None | Y | N | 0 | 4 |