Jelmre

(Generated 13 times)
Namelist None
Tags
Errinoru
Glorantha
Pamaltela
Rank Novice
Race Jelmre
Cult rank None
Notes GB pg 25-26 Use their own magic: Anger - increases strength by 50%. double all fatigue costs. Bravery = Fanaticism. Fear = Demoralize but double movement speed at no fatigue cost. Hatred (towards target) 1d6 to hitloc chosen by jelmre. Jelmre takes 1d3 to same location. Pity (towards target) - for every 1d3 jelmre takes on itself the opponent takes 1d6 as heals. Self-pity heals 1d3hp and suffers fatigue level loss. Stoicism. Ignores effect of pain such as incapacitation or the need of a roll to withdraw impaled weapon. All skills reduced by 10 percentiles while stoic.
Creatorhkokko
Stats
STR 2d6
CON 3D6
SIZ 3D6
DEX 3d6+18
INT 3D6
POW 3D6
CHA 3D6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Attributes
Movement 4/6(climbing)
Natural armor Yes

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Magic skills

Folk Magic POW+CHA+4D10+20

Combat styles

Blowgun (Inject Venom)STR+DEX+2D10

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Blowgun (1)

Shields

Amount: 0

Folk spells

Amount: 2d3-1
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Anger 1 Bravery 1 Fear 1 Hatred 1
Pity 1 Self-pity 1 Stoicism 1