Drunk barfighter

(Generated 223 times)
Namelist Glorantha - Orlanthi males and females (View names)
Rank Novice
Race Human
Cult rank None
Notes roll d6 for state of drunkenness: 1:merry: no modifier 2-3:Drunk:all rolls are -1 shift 4-5:Wasted:all rolls are -2 shifts 6:Hammered: all rolls are -3 shifts Prone to burst into song, fits of giggles or dance stupidly, these drunks are happy to knock lumps out of each other, but don't want to kill anyone. Headbutt: If the blow hits the head both combatants have to resist vs stun loc., attacker gain 1 step advantage to endurance and is unopposed, also can stagger (1 metre) attacker and/or defender if they fail)
STR 3d6
CON 3d6
SIZ 2d6+6
DEX 3d6
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right arm 0
16-18 Left arm 0
19-20 Head 0
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX Brawn STR+SIZ+20 Dance DEX+CHA
Deceit INT+CHA+20 Endurance CON+CON Evade DEX+DEX
Influence CHA+CHA+30 Insight INT+POW Locale INT+INT+50
Perception INT+POW+30 Sing CHA+POW Unarmed STR+DEX+4d10
Willpower POW+POW+10

Custom skills

Streetwise INT+POW+40 Culture(local) INT+CHA+40

Combat styles


Weapon options

1-handed weapons

Amount: 1d2+3
Kick (2000)
bottle/tankard (1)
Chair (1)
Fist (2000)
headbutt (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
bottle/tankard (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Kick 1h-melee 1d4 S S - Bash, Stun Y Y 0 5 leg
bottle/tankard 1h-melee 1d3+1 S S - Stun, after 1st hit becomes 1d3 but can cause bleed Y N 0 2
Chair 1h-melee 1d6 M M - Bash, Stun Y N 2 6
Fist 1h-melee 1d3 S T - Grip, Stun, Take Weapon Y Y 0 4 arm
headbutt 1h-melee 1d3 S T - see above Y Y 0 0 head
bottle/tankard ranged 1d3 S - 5/10/20 stun Y N 0 2

Folk spells

Amount: 1d3+1
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Appraise 1 Befuddle 1 Calm 1 Cool 1
Polish 1 Translate 1