pooka

(Generated 154 times)
Namelist None
Tags
Rank Skilled
Race Human
Cult rank None
Notes This creature combines the features of a sprightly youth and a black rabbit. A wicked, whimsical grin gleams on its face. Capricious in nature, pookas are always in search of fun, though they don’t often care who they inconvenience with their antics—they’re just in it for the whimsy. Always chaotic in nature, some pookas are cruel, some are good-natured, and others are slightly unhinged. There’s no way to tell which kind one is just by looking at it; only by interacting with a pooka does its nature become clear. However, having a conversation with a pooka isn’t easy. Though they’re intelligent, pookas speak in choppy, simple sentences filled with obscure metaphors and nonsensical references. Most creatures who converse with a pooka usually misunderstand it the first time and have to ask the creature to repeat itself. Even their telepathy is filled with strange images and references, such as representing the word “elf ” with the face of an elf it knew long ago, colloquialisms that only make sense to native speakers of Elven, and so on. Pookas thrive when in the company of others, and they frequently find companionship in a particular individual whether the camaraderie is wanted or not. Pookas prefer creatures of chaotic alignments, don’t trust those with lawful alignments, and find most people with neutral alignments boring. Pookas pull pranks to get to know a person and stay near them to observe the results, invisibly perched on a shoulder or clinging to an article of clothing in animal form. As they usually communicate with their unlucky target (whom they call “friend”) using telepathy(by touch only), the person’s erratic reactions to the unseen pooka’s pranks and mental “voice” can make the target appear insane. The pooka doesn’t mind a little rough retaliation, but flees any attempts to kill it. Some pookas can be helpful, and farmers often leave a portion of their harvest behind as a tribute for any resident pookas. A pooka who is satisfied with such a gift may leave that farmer alone for an entire year, while a pooka who feels slighted by the offering may relentlessly mock the farmer and cause minor accidents on the farm. Pooka's can shapechange in 1 action to any small animal, and can grow said animal to 3 times normal size for up to 5 minutes per hour. SIZ of animal increase by 3, add 1-2d6 to STR and CON. They half all non-iron or silver damage (before armour). They also regenerate 2 HP per round. Spell-Like Abilities At will—detect magic, invisibility (self only) 3/day—greater illusion(intensity 1) , sleep (intensity 2) 1/day—suggestion (intensity 1) a pooka can blow across its palm and create a 5-foot-diameter cloud of intoxicating dust. The pooka decides whether the dust acts as an inhaled poison or a mild intoxicant (equivalent to 1–2 glasses of beer). Pooka Dust Application: Inhaled Potency: 50 Resistance: Endurance (poison)/willpower Intoxication Resistance Time: Roll willpower resistance every round for 6 rounds Onset time: instant Duration: 2d6 hours Conditions: (poison) 1d2 POW and 1d2 CHA loss, or intoxication (-1 shift) Antidote/Cure: Can be alleviate with magical healing or 2 consecutive willpower saves, otherwise, it must run its course.
Creatorskarza
Stats
STR 2d6+4
CON 2d6+3
SIZ 2d6+4
DEX 4d3+6
INT 2d6+6
POW 2d6+6
CHA 2d6+6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right arm 1
16-18 Left arm 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death

Standard skills

Athletics STR+DEX+2d10 Brawn STR+SIZ+2d10 Endurance CON+CON+2d10
Evade DEX+DEX+2d10 Influence CHA+CHA+2d10 Insight INT+POW+2d10
Perception INT+POW+2d10 Ride DEX+POW+2d10 Stealth DEX+INT+2d10
Unarmed STR+DEX+3d10 Willpower POW+POW+2d10+10

Combat styles

daggerSTR+DEX+3d10

Weapon options

1-handed weapons

Amount: 2
Dagger (1)
kick (1)

2-handed weapons

Amount: 0
Quarterstaff (1)

Ranged weapons

Amount: 1
Dagger (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
kick 1h-melee 1d3+2 M M - bash, stun Y Y 0 0 leg