grazelands lion

(Generated 102 times)
Namelist None
Middle north
Rank Veteran
Race Tiger
Cult rank None
Notes Intimidate, Night Sight, Leaper (RQ6: pg 312-316) . RQ6 pg 386. *Smilodon Ambush Combat Style Benefit: after a successful Claws attack, Smilodon may use 1 AP and Rip.
STR 2d6+15
CON 2d6+6
SIZ 2d6+25
DEX 2d6+9
INT 2d6+6
POW 2d6
D20Hit locationArmor
01-02 Right Hind Leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 2
Movement 8
Natural armor No

Non-random features

Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness. (RQ6: pg 312-316)
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+26 Endurance CON+CON+44
Evade DEX+DEX+26 Perception INT+POW+40 Stealth DEX+INT+40
Swim STR+CON+40

Professional skills

Track INT+CON+40

Combat styles

Smilodon Ambush (Teeth, Claws, Rip*)STR+DEX+42

Weapon options

1-handed weapons

Amount: 3
Bite (1)
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d10 H S - grip implale Y Y 2 8 head
Claws 1h-melee 1d8 L M - grip bleed Y Y 2 8 legs