renaissance bulldog
(Generated 126 times)Namelist | None |
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Tags | |
Rank | Novice |
Race | Wolf |
Cult rank | None |
Notes | Prefers to charge into contact and select Grip Gripped victim sustains biting damage every round. Rq6 pg 396. |
Creator | torvak |
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Non-random features
List | Feature |
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Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Ability | ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier. |
Standard skills
Athletics | STR+DEX+4d10+20 | Brawn | STR+SIZ+4d10+20 | Endurance | CON+CON+4d10+20 |
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Evade | DEX+DEX+2d10+10 | Perception | INT+POW+5d10+10 |
Professional skills
Track | INT+CON+1d10+5 |
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Combat styles
Pack Savage | STR+DEX+4d10+20 |
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Weapon options
1-handed weaponsAmount: 0 |
2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 2h-melee | 1d8+1 | M | T | - | Grip | Y | Y | head bleed |