Notes |
Aquatic, Swimmer, Dark Sight, Multi-Limb
**Special**
**Aboleth Slime**
Aboleths naturally secrete a slime which allows their slaves to stay underwater with them, but also prevents them from being on land. If the aboleth is encounter underwater he has a cloud of aboleth slime around him in a 10' (3m) radius. After being hit by the Tentacle, the Defender is soaked in slime from the tentacle.
**Application**: Contact or Inhaled
**Potency**: Endurance of the Aboleth
**Resistance**: Endurance
**Onset time**: Immediate if inhaled, 1d4+1 rounds otherwise.
**Conditions**:If the character comes into contact with the slime, the Effect will start after D6 Rounds, the Victims skin becomes strangely Wet, he must keep his Body damp at all times; if not, he will dry out, suffering the effects of dehydration in CON minutes. A Cure Serious Wounds will change the skin back.
If the slime is inhaled and the endurance check is failed, the character will be unable to breathe air of d3 hours.
If both applications happen (such as being within the cloud of mucus underwater), make 2 endurance rolls, one for each effect.
The mucus may be dissolved with soap or wine.
**Spells Known**
All are as Rank 3 caster
Illusory Terrain
Illusion, Greater
Illusion, Lesser
Domination
**from {MERC.1}PZII on Discord ** |