'Minor' Giant Spider

(Generated 408 times)
Namelist None
Rank Novice
Race Giant Spider
Cult rank None
Notes Giant spiders are huge predatory arachnids; the largest variety of eight-legged web-spinners. Minor Spiders are 1'-2' in diameter. Minor Spiders hunt and live in groups of between 2-20 and live almost exclusively in dark forests where they can spin their webs in the trees. The origin of these creatures is certainly not a natural one. Despite their sizes, all types of creatures are related, the smaller versions probably being some sort of evil spawn of the Major Great Spiders, a bane upon the earth if there ever was one. Groups build their traps along commonly used tracks or trails, leaving an opening for their wandering prey. As the unwary traveler enters the insidious silk canyon, the spiders close off the approach. Then, the spiders close on their victim, injecting a Poison. This breaks the victim’s innards down into a savory jelly that the spider simply sucks out of the imprisoned body.
STR 1d6+10
CON 2d6+6
SIZ 1d6+6
DEX 2d6+10
INT 2d6+2
POW 1d6
D20Hit locationArmor
01-02 Right Rear leg 2
03-04 Left Rear Leg 2
05-06 Mid Right Leg 2
07-08 Mid Left Leg 2
09-10 Fore Right Leg 2
11-12 Fore Left Leg 2
13-14 Abdomen 2
15-16 Front Right Leg 2
17-18 Front Left Leg 2
19-20 Cephalothorax 2
Movement 8 m
Natural armor Yes

Non-random features

Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+20 Endurance CON+CON+30
Evade DEX+DEX+40 Perception INT+POW+40 Stealth DEX+INT+40
Willpower POW+POW+40

Combat styles

Spider Bite & StingSTR+DEX+40

Weapon options

1-handed weapons

Amount: 2
Bite (1)
legs (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d3+1 S T - inject vemon Y Y 3 0 head
legs 1h-melee 1d4 S M - grapple Y Y 0 0 leg