Book Bat

(Generated 97 times)
Namelist None
Rank Novice
Race Firebat
Cult rank None
Notes book-bats are made from old or worn out books that have been animated to guard the library. They are not hostile but do have an interesting ability to mesmerize would be thieves in the shelves. Once a thief is mesmerised ( 1 attempt per action), they sit and read the book, oblivious to anything else until the library own frees them with a counter command. They will come slowly back to there senses, refreshed and feeling they have had a good read, but not really remembering much of the book read.(intensity 8 for dispelling purposes). Some have more detrimental effects, but most are to prevent reading of sensitive material, or theft of books from university libraries. the person will not let the book go willingly and will resist with opposed brawn, adding the book bats brawn to theirs. Seeing as it is limited to one book per trespasser, most large libraries have 4 or 5 book bats to guard them. They appear, quite simply, as a book that uses its covers to fly. Hit locations are: Body = pages wings = front and back covers Head = spine (need to hit here to destroy) if a 'wing' is destroyed they fall to the floor and can be destroyed easily. Uses INS not INT.
STR 1d3
CON 2d4
SIZ 1d3
DEX 3d6+6
INT 2d6+6
POW 1d6
D20Hit locationArmor
01-06 Body 0
07-11 Right Wing 1
12-16 Left Wing 1
17-20 Head 1
Movement 0/10 Flying
Natural armor Yes

Non-random features

Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Gaze Attack(Mesmerism)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves.

Standard skills

Athletics STR+DEX+20+D10 Brawn STR+SIZ+20 Endurance CON+CON
Perception INT+POW+1d10+40 Stealth DEX+INT+1d10+40

Custom skills

Flying STR+DEX+5d10+40

Combat styles


Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0