Fungal Dire wolf

(Generated 61 times)
Namelist None
Rank Novice
Race Wolf
Cult rank None
Notes Night Sight,Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round. Once per day, a fungal creature can release a choking cloud of spores in a 15-foot-radius spread that lingers in the air for 10 rounds. This cloud functions as an inhaled poison. Any breathing creature in the cloud must succeed at a Fortitude save or inhale the spores. A creature that remains in the area of the spore cloud must continue to attempt Fortitude saves against its effects. Multiple spore clouds from multiple fungal creatures require multiple saves from any creature in an area where the clouds overlap. Fungal Spores: Poison—inhaled; save Endurance versus 30+CON Pot; frequency 1/round for 6 rounds; effect 1d2 Con damage and fatigued for 1 minute; cure 2 saves. Fungal Blood or Flesh: Poison—ingested; save Endurance versus 30+CON Pot; frequency 1/minute for 6 minutes; effect 1 Str damage, 1 Dex damage, and nauseated for 1D3 turns; cure 2 saves.
STR 3d3+12
CON 2d6+16
SIZ 3d3+7
DEX 3d6-3
INT 2d6+6
POW 2d6+4
D20Hit locationArmor
01-02 Right Hind leg 3
03-04 Left Hind Leg 3
05-07 Hindquarters 4
08-10 Forequarters 4
11-13 Right Front Leg 3
14-16 Left Front Leg 3
17-20 Head 4
Movement 8
Natural armor Yes

Standard skills

Athletics STR+DEX+5d3+5 Brawn STR+SIZ+5d3+10 Endurance CON+CON+5d4+10
Evade DEX+DEX+1d20 Perception INT+POW+5d4+5 Stealth DEX+INT+2d5
Willpower POW+POW+2d5

Custom skills

Track INT+CON+3d4+5

Combat styles

Blighted Tooth and clawSTR+DEX+6d5+10

Weapon options

1-handed weapons

Amount: 2
Bite (100)
Claw (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Custom weapon submit 0 M M - Y N 0 0
Custom weapon submit 0 M M - Y N 0 0
Bite 1h-melee 1d6 M M - Grip, Bleed Y Y 0 0 head
Claw 1h-melee 1d4 M M - Bleed Y Y 0 0 front leg