Mephit, Salt

(Generated 12 times)
Namelist None
Rank Novice
Race Gargoyle, Lesser Horned
Cult rank None
Notes Salt mephits are small imp like humanoids that have crystalline flesh and red eyes.Their bodies are grainy and white, like salt, with their wings composed of small cubic crystals. It is about four feet (120 centimeters) tall and weighed about 40 pounds (about 20 kilograms). These mephits have a sour sense of humor and are very sarcastic.They enjoy taunting other creature and are cruel and aloof. If their claws exposed flesh, the wound are also covered in salt, causing pain. A salt mephit heals 2 hits a round if it is in an arid environments with very low humid. Salt mephits can, once per day, draw out the moisture from living beings around them. This caused them to take damage, and is even more effective against beings that had an affinity towards water, such as plants. Such creatures can spray cones of salt crystals at their enemies, which caused their skin and eyes to burn and itch. They could also cover creatures in glitterdust; this revealed invisible foes and sometimes blinded them. Special Attacks breath weapon (15-foot cone, opposed Evade vs attack roll for for half) The mephit can unleash a particular breath weapon every 4 rounds as an action. The breath weapon of a salt mephit is a cone of salt crystals that deals 1d4 cutting damage. The salt also causes living creatures to be hindered by intense pain in the location struck, any skill roll involving use of the affected area must also be less or equal to the character’s Willpower, otherwise the attempt fails, and they moan or scream in pain. A save halves the damage and negates the pain effect. Spell-Like Abilities 1/day—summon: (1 mephit of the same type 25% chance) Glitterdust 1/hour: lasts 6 rounds. creatures and objects within 10-ft.-radius spread. A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust is at herculean on all on Stealth checks. Dehydrate 1/day: Once per day a salt mephit can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 1d10 points of damage to all locations, Armour provides no protection. (standard save for half damage and half locations). This effect is especially devastating to plant and aquatic creatures, which take a –2 step penalty on their save throw and suffer a +2 damage step (1d8+1d6). Death Burst. When the mephit dies, it shatters in a shower of salt shardsthat fills a 5-foot-radius sphere. All within take 1d6 damage to all locations. Armour protects as full (save for half damage) Weakness to water: take extra half damage for water attacks. A water-skin thrown over them causes 2d4 damage to 1d4 locations. Any non magical attack gains 2 AP (that cannot be bypassed or sundered) and the damage that goes through their armour is halved.
STR 2d6+6
CON 2d6+4
SIZ 1d3+6
DEX 2d6+6
INT 1d6+6
POW 1d12+6
CHA 2d6+5
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10 Chest 3
11-12 Right Wing 3
13-14 Left Wing 3
15-16 Right Arm 3
17-18 Left Arm 3
19-20 Head 3
Movement 4 m (6 m fly)
Natural armor Yes

Non-random features

Ability ***Weakness*** Weakness against environment or Rune
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Immunity to fire***
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.

Standard skills

Athletics STR+DEX+15 Brawn STR+SIZ+15 Deceit INT+CHA+30
Endurance CON+CON+40 Evade DEX+DEX+20 Influence CHA+CHA+30
Insight INT+POW+30 Perception INT+POW+30 Stealth DEX+INT+30
Willpower POW+POW+30

Custom skills

Fly DEX+DEX+50 Passon: cruel and aloof. CHA+POW+4d10+5

Combat styles

Salty AssaultSTR+DEX+4d10+5

Weapon options

1-handed weapons

Amount: 2
Claws (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Salt breath (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Claws 1h-melee 1d3+2 S S - Grip, bleed Y Y 6 6 Claw
Salt breath ranged 1d4 - - - see text N Y 0 0 head

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
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