Scorpion, Giant (medium size)

(Generated 70 times)
Namelist None
Rank Novice
Race Scorpion, Giant
Cult rank None
Notes ***Scorpion poison*** Endurance vs Endurance. It acts on the next round after injection and inflicts Agony on the location. After a further hour the venom slowly breaks down the tissue, causing the location to additionally lose 1 Hit Point per hour, which normally results in the loss of the limb (or death of the victim if head or torso) unless the poison is success- fully treated.
STR 2d5+8
CON 3d6+3
SIZ 2d6+6
DEX 2d5+12
INT 2d6+2
POW 1d6
D20Hit locationArmor
01-02 Tail 4
03 Right Rear Leg 4
04 Left Rear Leg 4
05 Mid Rear Leg 4
06 Mid Left Leg 4
07 Fore Right Leg 4
08 Fore Left Leg 4
09-12 Thorax 4
13-15 Right Pincer 4
16-18 Left Pincer 4
19-20 Cephalothorax 4
Movement 6
Natural armor Yes

Non-random features

Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+15 Endurance CON+CON+12
Evade DEX+DEX+32 Perception INT+POW+34 Stealth DEX+INT+35
Willpower POW+POW+30

Combat styles

Scuttling HorrorSTR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Pincer (1)
Sting (Poison) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Pincer 1h-melee 1d4 M M - Grip, Sunder Y Y 6 7 pincer
Sting (Poison) 1h-melee 1d6 M L - impale Y Y 6 31 tail