Notes |
This small winged humanoid has soot-colored skin, crimson eyes, and dark wings. Small trails of smoke stream from its body as it flies along. It is about four feet (120 centimeters) tall and weighed about 10 pounds (about 5 kilograms). Smoke mephits enjoy combat (when they can be bothered) and rush headlong into it, slashing with their claws. If a smoke mephit can draw its opponents to within 20 feet of its position, it creates an ember storm.
A smoke mephit heals 2 hits a round if it is exposed to smoke or soot (whether magically created or mundane in nature).
They have an ability called cinder breath, which consisted of smoldering ash, that blinded those caught in it. They also have the innate powers to surround themselves with a blurring cloud of smoke about once every hour or create a downpour of white-hot embers once per day.
Special Attacks
breath weapon (15-foot cone, opposed Evade vs attack roll for no effect)
The mephit can unleash a particular breath weapon every 4 rounds as an action.
The breath weapon exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on an opposed evaded, living creatures that fail against the smoke mephit’s breath weapon are tormented by burning eyes and blinded for 1d2+2 turns.
Spell-Like Abilities
1/day—summon: (1 mephit of the same type 25% chance)
blur 1/hour: lasts 6 minutes. The subject’s outline appears blurred, shifting, and wavering. (20% chance attack misses)
Ember Storm 1/day: Once per day a smoke mephit can create a downpour of white-hot embers that affects a 20- foot radius. Living creatures caught in the storm take 2d6 points of fire damage to 1d4+3 locations, Armour provides half protection.(standard Evade roll for half damage and locations)
Death Burst. When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
Weakness to Cold: take extra half damage for cold attacks.
Any non magical attack gains 2 AP (that cannot be bypassed or sundered) and the damage that goes through their armour is halved. |