(Generated 30 times)
Namelist None
Rank Master
Race Vampire
Cult rank Leader
Notes Abilities: Allergic to sunlight (powers do not work), Gaze Attack (Domination), Vulnerable(immersion to running water kills, fire damage prevents regeneration until next holy day, air elemental can disperse the smoke form) (Rq6 page 316). . Swordbiter skill can disarm opponent. Vampire will try to parry the blow with sword biter and then twist the weapon. Will not reflect on mirror. Will die if impaled in the heart. If goes to negative hit points turns to smoke and starts to regenerate 1 point per round. Can turn to wolf,bat,smoke.
STR 4d6+22
CON 2d6+23
SIZ 2d6+6
DEX 4d6+7
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 8
04-06 Left leg 8
07-09 Abdomen 8
10-12 Chest 8
13-15 Right Arm 8
16-18 Left Arm 8
19-20 Head 8
Movement 6
Natural armor No

Non-random features

Ability ***Immunity to non magical weapons***
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Gaze Attack*** Gaze may be active (the creature must consciously spend an Action Point on its turn to use it on a foe) or passive (anyone looking at the creature is affected)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.

Standard skills

Athletics STR+DEX+80 Brawn STR+SIZ+50 Deceit INT+CHA+2d10+30
Endurance CON+CON+70 Evade DEX+DEX+60 Influence CHA+CHA+2d10+30
Perception INT+POW+2d10+60 Stealth DEX+INT+2d10+60 Unarmed STR+DEX+60
Willpower POW+POW+2d10+70

Magic skills

Folk Magic POW+CHA+65+2D10

Custom skills

Acrobatics STR+DEX+40 Acting CHA+CHA+65+2D10 Lore (Historia Tulman) INT+INT+65+2D10

Combat styles


Weapon options

1-handed weapons

Amount: 4
Scimitar (1)
Fists (100)
Swordbiter (1H) (100)
Vampiric Bite (100)

2-handed weapons

Amount: 0
Swordbiter (2H) (100)

Ranged weapons

Amount: 0


Amount: 0
Heater Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Fists 1h-melee 1d3 M M - Y Y 0 0 hands
Swordbiter (1H) 1h-melee 1d8+3 L M - Y N 0 0
Vampiric Bite 1h-melee 1d4 M M - Y Y 0 0 Head
Swordbiter (2H) 2h-melee 1d10+3 H M - None Y N 0 0

Folk spells

Amount: 12
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Calm 1 Darkness 1 Disruption 1
Find 1 Firearrow 1 Fireblade 1 Ignite 1
Incognito 1 Phantasm 1 Sleep 1 Witchsight 1

Theism spells

Amount: 12
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Absorption 1 Backlash 1 Chameleon 1 Create Skeleton 1
Create Zombie 1 Dismiss Magic 1 Elemental Summoning 1 Entangle 1
Enthrall 1 Fear 1 Leeching 1 Madness 1
Mindlink 1 Raise Undead 1 Reflection 1 Shield 1
Spirit Block 1 True 1 Cause Creeping Chills 1 Create Ghost 1
Extatic Communion 1 Raise Ghoul 1


Amount: 1
Guardian Spirit 1