Human Vampire, Rune Priest of Vivamort

(Generated 195 times)
Namelist Glorantha - Orlanthi males and females (View names)
Rank Master
Race Vampire
Cult rank Overseer
Notes Abilities: Allergic to sunlight (powers do not work), Gaze Attack (Domination), Vulnerable(immersion to running water kills, fire damage prevents regeneration until next holy day, air elemental can disperse the smoke form) (Rq6 page 316). . Swordbiter skill can disarm opponent. Vampire will try to parry the blow with sword biter and then twist the weapon. See Cults of Terror. Will not reflect on mirror. Cannot look or approach directly Death Rune. Contact with Death Rune causes 3 points of damage. Will die if impaled in the heart. If goes to negative hit points turns to smoke and starts to regenerate 1 point per round. Touch is Spectral Combat - 1 point of POW lost if lost. Can turn to wolf,bat,smoke
STR 4d6+7
CON 3d6
SIZ 2d6+6
DEX 4d6+7
INT 2d6+6
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Right leg 6
04-06 Left leg 6
07-09 Abdomen 6
10-12 Chest 6
13-15 Right Arm 6
16-18 Left Arm 6
19-20 Head 6
Movement 6
Natural armor No


Amount: 1
Vivamort Devotee 10

Non-random features

Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Immunity to non magical weapons***
Ability ***Immunity to poison***
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Gaze Attack*** Gaze may be active (the creature must consciously spend an Action Point on its turn to use it on a foe) or passive (anyone looking at the creature is affected)
Ability ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death
Ability ***Shape-shifter*** Can shape-shift to named forms. Costs it 1 Magic Point per shift. Cannot change SIZ unless specifically mentioned. Takes 1d6 rounds to complete.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+45 Deceit INT+CHA+65+2D10
Endurance CON+CON+70 Evade DEX+DEX+60 Influence CHA+CHA+65+2D10
Perception INT+POW+65+2D10 Stealth DEX+INT+65+2D10 Unarmed STR+DEX+60
Willpower POW+POW+80+2D10

Magic skills

Binding POW+CHA+65+2D10 Devotion POW+CHA+65+2D10 Exhort INT+CHA+65+2D10
Folk Magic POW+CHA+65+2D10

Custom skills

Acrobatics STR+DEX+40 Acting CHA+CHA+65+2D10 Lore(cult) INT+INT+65+2D10

Combat styles


Weapon options

1-handed weapons

Amount: 3
Shortsword (1)
Vampiric Bite (1)
Swordbiter (1)
Fists (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Vampiric Bite 1h-melee 1d4 M M - Y N 0 0
Swordbiter 1h-melee 1d8 M M - Y N 0 0
Fists 1h-melee 1d3 M M - Y N 0 0

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Befuddle 1 Darkness 1 Disruption 1 Find 1
Firearrow 1 Fireblade 1 Ignite 1 Incognito 1

Theism spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Absorption 1 Chameleon 1 Create Skeleton 1 Create Zombie 1
Elemental Summoning 1 Leeching 1 Madness 1 Mindlink 1
Shield 1 Cause Creeping Chills 1 Create Ghost 1 Extatic Communion 1
Raise Ghoul 1


Amount: 1
Guardian Spirit 1