Giant Spider, Monster Island

(Generated 101 times)
Namelist None
Monster island
Rank Master
Race Giant Spider
Cult rank Overseer
STR 3d6+9
CON 3d6+6
SIZ 3d6+18
DEX 3d6+9
INT 2d6+2
POW 1d6
D20Hit locationArmor
01-02 Right Rear leg 4
03-04 Left Rear Leg 4
05-06 Mid Right Leg 4
07-08 Mid Left Leg 4
09-10 Fore Right Leg 4
11-12 Fore Left Leg 4
13-14 Abdomen 4
15-16 Front Right Leg 4
17-18 Front Left Leg 4
19-20 Cephalothorax 4
Movement 8
Natural armor Yes

Non-random features

Ability ***Venomous*** Has a venomous attack. May use Inject Venom Special effect
Ability ***Adhering*** Can move on vertical surfaces and even on a ceiling at half normal Movement rate.
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Web*** Touching the web glues limb to strand unless one time Brawn vs stickiness (Spider's Endurance) Has & AP and HP 0.5x spider Size. Attempting to cut free exposes the tool or weapon used to the same process. Web is not flammable.
Basic Poison ***Giant Spider poison*** POT = Endurance. Acts 1d6 rounds after injection (during which time the spider either retreats or maintains its grip) and paralyses the victim if not resisted. Paralysis lasts for a number of hours equal to one quarter of the spider’s CON. Each hour after the initial poisoning, the victim loses 1 Hit Point from every location as his insides begin to liquefy. This continues until the victim is dead.

Standard skills

Athletics STR+DEX+2d10+40 Brawn STR+SIZ+50+2D10+-20 Deceit INT+CHA+50+2D10+-20
Endurance CON+CON+50+2D10+-20 Evade DEX+DEX+2d10+50 Influence CHA+CHA+50+2D10+-20
Perception INT+POW+40+2D10 Stealth DEX+INT+50+2D10+-20 Unarmed STR+DEX+-20
Willpower POW+POW+50+2D10+-20

Magic skills

Binding POW+CHA+50+2D10+-20 Devotion POW+CHA+50+2D10+-20 Exhort INT+CHA+50+2D10+-20
Folk Magic POW+CHA+50+2D10+-20 Trance POW+CON+50+2D10+-20

Combat styles

Weave the WebSTR+DEX+2d10+40

Weapon options

1-handed weapons

Amount: 3
Mandibles (Venomous) (1)
Legs (Grapple) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Mandibles (Venomous) 1h-melee 1d6 L T - Grip, Inject Venom, Bleed Y Y 4 9 4
Legs (Grapple) 1h-melee 0 L VL - Grip, Bleed, Entangle Y Y 4 9 4