Notes |
**Armor**
-4 to Initiative
**Possessions**
3 potion of cure serious wounds, Scale and chain mail, hoplite shield, longsword, longbow with 20 arrows. If provided with extra ammunition, frequently it includes special varieties such as:
- Armor piercing (half maximum damage in armor ignored)
- barbed (full damage when yanked free)
- broadhead (bleed or impale for special effects)
**Infravision**
The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise.
**Tunnel Sense**
Possess the ability to detect certain underground phenomena by succeeding at an Easy Perception skill roll. This Perception test may be further augmented by Lore (Mineral). Tunnel Sense may be used to detect stonework pits, deadfalls and traps, a slope or grade, approximate depth underground, new tunnel or passage construction, and shifting or sliding walls or rooms. The range of this detection is limited to 3 metres (10 feet).
Note from transcriber - I like to keep the stats the same. they operate on the same scale. normally these sorts of guys end up in big packs and tracking different numbers is a pain in the rear |