List | Feature |
Ability |
***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out. |
Ability |
***Amphibious*** Can breathe both underwater and on dry land |
Ability |
***Immolation*** Either burst into flames or cause target to burst into flames. Flames are rated as specific Fire Intensity (Mythras Core pg 79). Target will continue to burn until extinguished which takes an action point. |
Ability |
***Vulnerable to running water** Takes 1d3 damage to exposed locations - cannot heal in running water. |
Ability |
***Immunity to fire*** |
Ability |
***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments. |