Ghast, Greater

(Generated 148 times)
Namelist None
Rank Veteran
Race Zombie
Cult rank None
Notes Abilities: Immune to Extreme Environments. Fear - Any living creature that sees the creature test Willpower for be struck with fear for a turn and all further actions must be used to flee from creature. Stench - Any living creature that starts its turn within 4m of the creature must test Endurance or suffer 1 grade skill penalty until the start of its next turn. On a successful saving throw, the creature is immune to the creature's Stench for 24 hours. Poison - Any living creature that is bitten test Endurance or become paralyzed for one turn. Formidable Natural Weapons - Can Attack an parry with natural weapons shrugging off damage of manufactured weapons.
STR 3d6+12
CON 3d6+3
SIZ 2d6+9
DEX 3d6+9
INT 2d6+6
POW 2d6
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 4
16-18 Left Arm 4
19-20 Head 3
Movement 7
Natural armor Yes

Non-random features

Ability ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres.
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+50 Endurance CON+CON+40
Evade DEX+DEX+50 Perception INT+POW+30 Willpower POW+POW+20

Combat styles

Ghast Claws and BiteSTR+DEX+60

Weapon options

1-handed weapons

Amount: 2
Bite (100)
Claw (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 S T - Poison Y Y 0 0 (as Head)
Claw 1h-melee 1d4 M T - None Y Y 0 0 (as Arm)