SFL - Ghast Lord

(Generated 90 times)
Namelist None
Rank Veteran
Race Zombie
Cult rank None
Notes Abilities: Undead - Immune to the effects of serious wounds. Major wounds do not incapacitate (Rq6 316 & 397) Immune to Fatigue, Charm, Extreme Environments. Night Sight (20m) Fear - Any living creature that sees the Ghast test Willpower for be struck with fear for a turn. All actions must be used to flee from Ghast. Stench - Any living creature that starts its turn within 2m of the Ghast must test Endurance or suffer -10% to Skill tests until the start of its next turn. On a successful saving throw, the creature is immune to the Ghast's Stench for 24 hours. Poison - Any living creature that is bitten test Endurance or become paralyzed for one turn. Regeneration - Heals one location 1d3 wounds per turn if eaten/bitten within 1 min. Formidable Natural Weapons - Can Attack an parry with natural weapons shrugging off damage of manufactured weapons.
STR 3d6+9
CON 3d6+4
SIZ 2d6+8
DEX 3d6+6
INT 2d6+8
POW 3d6+4
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10-12 Chest 2
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 2
Movement 6
Natural armor Yes

Standard skills

Athletics STR+DEX+50 Brawn STR+SIZ+50 Endurance CON+CON+40
Evade DEX+DEX+50 Perception INT+POW+30 Willpower POW+POW+20

Combat styles


Weapon options

1-handed weapons

Amount: 2
Bite (100)
Claw (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d10 S T - Poison Y Y 0 0 (as Head)
Claw 1h-melee 1d8 M T - None Y Y 0 0 (as Arm)