Ghast
(Generated 226 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Zombie |
Cult rank | None |
Notes | Abilities: Immune to Extreme Environments. Fear - Any living creature that sees the creature test Willpower for be struck with fear for a turn and all further actions must be used to flee from creature. Stench - Any living creature that starts its turn within 4m of the creature must test Endurance or suffer 1 grade skill penalty until the start of its next turn. On a successful saving throw, the creature is immune to the creature's Stench for 24 hours. Poison - Any living creature that is bitten test Endurance or become paralyzed for one turn. Formidable Natural Weapons - Can Attack an parry with natural weapons shrugging off damage of manufactured weapons. |
Creator | SFLucid |
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Non-random features
List | Feature |
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Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres. |
Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ | Endurance | CON+CON+20 |
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Evade | DEX+DEX+30 | Perception | INT+POW+10 | Willpower | POW+POW+10 |
Combat styles
Ghast Claws and Bite | STR+DEX+30 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d6 | S | T | - | Poison | Y | Y | (as Head) | |
Claw | 1h-melee | 1d4 | M | T | - | None | Y | Y | (as Arm) |