Dire Wolf
(Generated 342 times)Namelist | None |
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Tags | Classic fantasy Red hand of doom
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Rank | Novice |
Race | Wolf |
Cult rank | None |
Notes | In most ways, the dire wolf resembled its smaller cousin, the common timber wolf. They are intelligent, social animals that live in family groups or small packs (2-11 and 10-60 members, respectively). Dire wolves mate for life, settle disputes among themselves with non-fatal duels, and cooperate among themselves in hunting. However, unlike common wolves, they have little or no fear of the peoples. They hunt Men, Elves, or Dwarves like any other prey. Dire wolves weigh up to one hundred and fifty pounds, reach running speeds of up to thirty miles per hour, and leap up to six feet in the air with little effort. Possessing tremendous nightvision, they are more nocturnal than their smaller kin. Usually hunts in packs of 12-30. Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round. Rq6 pg 396 |
Creator | raleel |
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Non-random features
List | Feature |
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Ability | ***Savage*** If grip succeeds on bite it continues to tear the wound open. Spend an Action Point on its turn to automatically roll damage and also gone any negative damage modifier. |
Standard skills
Athletics | STR+DEX+39+2D10+20+-15 | Brawn | STR+SIZ+20+2D10+20+-15 | Endurance | CON+CON+40+2D10+20+-15 |
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Evade | DEX+DEX+30+2D10+20+-15 | Perception | INT+POW+36+2D10+20+-15 | Stealth | DEX+INT+2D10+20+-15 |
Swim | STR+CON+2D10+20+-15 | Willpower | POW+POW+30+2D10+20+-15 |
Professional skills
Survival | CON+POW+30 | Track | INT+CON+30 |
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Custom skills
Track | INT+POW+40 |
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Combat styles
Pack Savage (Bite) | STR+DEX+35 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d4 | M | T | - | bleed, grip | Y | Y | head | |
claw | 1h-melee | 1d3 | S | S | - | bleed | Y | Y | leg |